Author Topic: [CRAFT] AWACS Aircraft  (Read 32905 times)

Offline Hobbes

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Re: [CRAFT] AWACS Aircraft
« Reply #15 on: September 21, 2014, 10:16:54 pm »
This makes a lot of sense. A global war with aliens would definately speed up research to have AWACS available at the timeline of UFO DEFENSE.


AWACS craft first appeared in World War 2. :)

Offline ivandogovich

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Re: [CRAFT] AWACS Aircraft
« Reply #16 on: September 21, 2014, 10:59:32 pm »
AWACS craft first appeared in World War 2. :)

Hmmm... I'm pretty sure, I never heard this before...  do you mind explaining this?  or providing a link to a wiki of the aircraft you are thinking of?

Offline HelmetHair

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Re: [CRAFT] AWACS Aircraft
« Reply #17 on: September 21, 2014, 11:45:59 pm »
Hmmm... I'm pretty sure, I never heard this before...  do you mind explaining this?  or providing a link to a wiki of the aircraft you are thinking of?


https://en.wikipedia.org/wiki/Airborne_early_warning_and_control

Not the same duder, but I can offer a little enlightenment.

The best way to put it is that the first prototypes where flown and used in the second world war on a limited basis with a modified version of the Avenger.

But the real dedicated craft came just after with the EC 121 warningstar.

Offline redv

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Re: [CRAFT] AWACS Aircraft
« Reply #18 on: September 21, 2014, 11:48:59 pm »
Is there a way to set multiple waypoints? or a large patrol path?

No. It is not implemented.
By the way it is not a good idea because leads to increase fuel consumption. Better patrol in one point.

Offline Hobbes

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Re: [CRAFT] AWACS Aircraft
« Reply #19 on: September 22, 2014, 12:30:20 am »
https://en.wikipedia.org/wiki/Airborne_early_warning_and_control

Not the same duder, but I can offer a little enlightenment.

The best way to put it is that the first prototypes where flown and used in the second world war on a limited basis with a modified version of the Avenger.

But the real dedicated craft came just after with the EC 121 warningstar.

Yup, and the EC-121 first flew in 1949 and was accepted into service in 1954.

Offline hstech

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Re: [CRAFT] AWACS Aircraft
« Reply #20 on: September 25, 2014, 02:33:29 am »
... Wait! Did I say "conventional underground radar"? It's ridiculous. Underground radars are not allowed because it is impossible. ...

I have an idea for another scenario featuring these AWACS aircraft and the radars:

Underground radars work but the pile of mud used to hide them means they can't use the fancy spread spectrum tricks to hide themselves below the background noise floor. This means the aliens will be able to lock onto their signal and find your base pretty quickly once you prove to them you are more than a little nuisance for them. Expect to have so many aliens knocking at the door of your base(s) that you will be literally forced to dismantle them all and rely solely on AWACS to figure out where these pesky UFOs are lurking around.

Plus the pile of mud gets in the way of the radar's detection abilities. This means while AWACS sports a whooping 50% chance of detection in a small radar range, the small radar itself can barely get to the measly 20%. Long range radar has much higher range but at a pretty high cost: It has to use much stronger signal which makes the base where it is locate much more vulnerable to detection of the alien craft but even that does not help too much as the detection chance is only 10%

And don't think a mind shield is going to do you any good in avoiding detection. If the aliens can see your radar's signals, they can detect your base no matter if it has a mind shield or not.

Well, that could add an interesting twist to the game. If you like to invite aliens to bring their gear to your hideout and then perish, you can build a bait base equipped by radars. Then whenever aliens go out searching for your base(s), they will find your bait base and the carnage can begin ... :D

---

I also would suggest AWACS crafts based on alien technology. Can hold hyperwave decoding circuitry, have 100% detection rate and huge range but are EXTREMELY expensive to build and operate (the 100% detection gear needs a lot of fine alien avionics and communication artefacts to build and the high range has its costs in Ellerium consumption as well). This would add an interesting strategic twist to the game: Am I going to pay to cover the important area with 100% accuracy detection or I am going to be content with 50% (standard AWACS uses human fuel and Hyperwave Decoder does not use any Ellerium as it is mostly passive decoding device able to operate on standard electricity).

Offline redv

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Re: [CRAFT] AWACS Aircraft
« Reply #21 on: September 25, 2014, 06:39:00 pm »
The mod has been updated: https://www.openxcom.com/mod/awacs-aircraft

Added E2 HAWKEYE: "A special modification for Xcom with additional fuel tank and increased radar range."


Added RQ-3 DarkStar: "Use of alien techology and ultralight alien alloys allowed develop an unmanned aircraft with previously unreachable uptime.  The radar been configured for better detection of UFO."


You can manufacture Darkstars after complete an "Unmanned aircraft" research project.

AWACS a bit rebalanced because of HAWKEYE and DARKSTAR.

Hawkeye better to use for patrol near your base.
AWACS good for patrol distant countries.
Darkstar can autonomously patrol up to 18 days. Actually it is not real RQ-3 DarkStar, but i like this design :)

Offline Solarius Scorch

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Re: [CRAFT] AWACS Aircraft
« Reply #22 on: September 25, 2014, 07:17:21 pm »
Can I add them to the Final Mod Pack? :)

Offline redv

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Re: [CRAFT] AWACS Aircraft
« Reply #23 on: September 25, 2014, 07:29:14 pm »
Of course. You can use it as you want.

Just one problem:
Regular OpenXcom cannot support all abilities of this mod.
Only OpenXcom Extended can: https://www.openxcom.com/mod/openxcom-extended

Offline HelmetHair

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Re: [CRAFT] AWACS Aircraft
« Reply #24 on: September 26, 2014, 02:53:27 am »
Is there custom hangar sprites for the E2 Hawkeye and RQ-3?


Oh, baby I am so excited.

-HH

Offline Solarius Scorch

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Re: [CRAFT] AWACS Aircraft
« Reply #25 on: September 26, 2014, 12:47:36 pm »
Of course. You can use it as you want.

Just one problem:
Regular OpenXcom cannot support all abilities of this mod.
Only OpenXcom Extended can: https://www.openxcom.com/mod/openxcom-extended

Then I think I'll wait for the FMP successor that I'm planning.

Thanks!

Offline redv

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Re: [CRAFT] AWACS Aircraft
« Reply #26 on: October 07, 2014, 03:13:20 pm »
Updated version of this mod: https://www.openxcom.com/mod/awacs-aircraft

CHANGELOG

v1.2:
   Fixed several mistakes in the ruleset.
   Updated sprites.
   Fixed translaton.

Offline guille1434

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Re: [CRAFT] AWACS Aircraft
« Reply #27 on: October 07, 2014, 09:14:03 pm »
Those hangar icons are wonderful!!! Thanks for sharing! 8)

Offline Dioxine

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Re: [CRAFT] AWACS Aircraft
« Reply #28 on: October 08, 2014, 08:45:08 am »
The Hawkeye is so pretty :) The other sprites are top notch too, but I think the Hawkeye is the first propeller plane ever seen in XCom :)

Offline new_civilian

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Re: [CRAFT] AWACS Aircraft
« Reply #29 on: October 09, 2014, 12:55:01 pm »
Awesome! I am using the 1.0 version (atm) and I really like it, have to test 1.2 right away!