Author Topic: New Base facilities/ soldier stuff  (Read 4668 times)

Offline HelmetHair

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New Base facilities/ soldier stuff
« on: September 15, 2014, 05:39:57 am »
Hello all!

Huge fan of OXC and played the original TO DEATH and even modded it for my entertainment when I was a teenager. However, there were always a few things that bugged me and even as an adult it still kind of eats at me.

1. Why in the HELL could I not set minimum stats for recruits? I mean COME ON... 10 bravery? I could drop my coffee and he'd head for the hills.

2. Why could I not pay for more stringent testing criteria? I mean some of these guys they found behind 7-11  obviously.

3. Alright so why can I not train up recruits to better suit my purpose? I mean if little Tommy Toughnuts can't shoot to save his life, can't I send him to learn?

4. Ok, so I have a troop who basically got blown in half and is in recovery for 80+ days... I Think it may be time for a little six million dollar man....

I did all of these things manually to make my game more  fun for me.
I charged myself obscene money for decent soldiers.
I Paid monthly to pay for "tutoring" of my soldiers.
When one of my soldiers got REALLY screwed up I charged myself money and resources and made them cyborgs with great stats.

Now... What does that have to do with you ladies and men?

I think it would be a great mod to have. Where you have a hospital, cybernetic prosthetics lab, and training centers and all can work in conjunction.

So you spend more to get a better soldier, or roll the dice and can enroll them in various training courses to improve their skills which you get a report of once a month like psi training. If they get blown up or you want to augment them, you pay money and resources to do so and they are super soldiers.

Ideas, thoughts?

Offline pkrcel

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Re: New Base facilities/ soldier stuff
« Reply #1 on: September 15, 2014, 12:53:57 pm »
I do not have much time right-no, but there's lying aournd in the mod section a lot of what are you asking about.


Offline Dioxine

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Re: New Base facilities/ soldier stuff
« Reply #2 on: September 15, 2014, 06:25:39 pm »
Why would you not improve soldiers *before* they got their asses fried with plasma fire so they'd have a better potential and maybe they wouldn't be wounded in the first place?

You can edit starting minimum, startting maximum and maximum reachable by experience for all stats HERE:

Code: [Select]
soldiers:
  - type: XCOM
    minStats:
      tu: 50
      stamina: 40
      health: 25
      bravery: 10
      reactions: 30
      firing: 40
      throwing: 50
      strength: 20
      psiStrength: 0
      psiSkill: 0
      melee: 20
    maxStats:
      tu: 60
      stamina: 70
      health: 40
      bravery: 60
      reactions: 60
      firing: 70
      throwing: 80
      strength: 40
      psiStrength: 100
      psiSkill: 16
      melee: 40
    statCaps:
      tu: 80
      stamina: 100
      health: 60
      bravery: 100
      reactions: 100
      firing: 120
      throwing: 120
      strength: 70
      psiStrength: 100
      psiSkill: 100
      melee: 120

Improving/upgrading/elite buyable soldiers are not supported (yet).

Offline Random Commander

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Re: New Base facilities/ soldier stuff
« Reply #3 on: September 15, 2014, 09:02:22 pm »
Improving/upgrading/elite buyable soldiers are not supported (yet).

Now hang on, some armors edit your soldier's stats (Like the Hazmat suit for example in FMP), why not be able to research a cybernetic armor that could provide decent protection (possibly at the level of Personal Armor so it's not too OP) and improve your stats a lot? There are drawbacks and bugs like you cannot equip any other armor and for some reason you can remove the cybernetics at will like a regular armor even though they are technically "grafted" on the soldier, but it seems like a cool work-around!

Under the armor's tab, between "frontArmor:" and "storeItem:" You can have something like the following:

Code: [Select]
    stats:
       stamina: 100
       reactions: 20
       health: 45

Granted, for most of the armors in FMP that do edit stats, they seem to give negative stats instead of positive (Possibly for balance?), so I hope this works...

Offline HelmetHair

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Re: New Base facilities/ soldier stuff
« Reply #4 on: September 16, 2014, 04:31:54 am »
Great ideas!

Offline arrakis69ct

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Re: New Base facilities/ soldier stuff
« Reply #5 on: September 16, 2014, 02:30:47 pm »
similar that ironman mod. but for me is a cheat. not is really

In my opinion our soldiers dont have soldiers better than the aliens. Them have experience of lot years and her tech is very better than our. Her armours may be the bettersbin game with the posibility of recover then.

now if the facility of psymen can improve the i think that putting the rest of stats can increase monthly

pd the title of post is ejem ejem...... :'( :'( :'(

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Commander. The new rookies are coming to the stuff...

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« Last Edit: January 25, 2016, 09:24:55 pm by Solarius Scorch »

Offline Random Commander

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Re: New Base facilities/ soldier stuff
« Reply #6 on: September 16, 2014, 06:21:05 pm »
Commander. The new rookies are coming to the stuff...

Great...

Time to use that blaster launcher, Colonel!