"Au Contraire"... I want the most of compatibilty... What are ItemLevels and how to include a new (derivative) alien race without making it incompatible? For example, in the FMP modpack there is a section called itemLevels, which has ten number strings (as the ruleset reference says it should be), and with 34 lines if I counted right. To add Itemlevels is to make a ruleset with more than those 34 lines for example? Or what? What if I am not including that section in the .rul file for the new race... Will it "take" the info from a previously loaded ruleset (be it the main Xcom1 Ruleset or any other, for example the FMP one?)
This is the part of the ruleset I am looking at:
alienItemLevels:
- [0, 0, 0, 0, 0, 0, 0, 1, 2, 3]
- [0, 0, 0, 0, 0, 1, 1, 2, 2, 3]
- [0, 0, 0, 1, 1, 1, 2, 2, 3, 3]
- [0, 0, 0, 1, 1, 2, 2, 3, 3, 3]
- [0, 0, 1, 1, 1, 2, 2, 2, 3, 3]
- [0, 0, 1, 1, 2, 2, 2, 3, 3, 3]
- [0, 0, 1, 1, 2, 2, 2, 3, 3, 3]
- [0, 1, 1, 2, 2, 2, 3, 3, 3, 3]
- [0, 1, 1, 2, 2, 2, 2, 3, 3, 3]
- [0, 0, 1, 1, 2, 2, 3, 3, 3, 3]
- [0, 1, 1, 2, 2, 2, 2, 3, 3, 3]
- [0, 1, 1, 1, 2, 2, 2, 3, 3, 3]
- [0, 1, 1, 1, 2, 2, 3, 3, 3, 3]
- [0, 0, 1, 1, 1, 2, 2, 2, 3, 3]
- [0, 1, 1, 1, 1, 1, 2, 2, 3, 3]
- [0, 0, 1, 1, 1, 1, 2, 2, 3, 3]
- [0, 1, 1, 1, 1, 2, 2, 2, 3, 3]
- [0, 1, 1, 1, 1, 1, 2, 2, 3, 3]
- [0, 1, 1, 1, 1, 2, 2, 3, 3, 3]
- [0, 1, 1, 1, 1, 1, 2, 2, 3, 3]
- [0, 1, 1, 1, 1, 2, 2, 3, 3, 3]
- [0, 1, 1, 1, 1, 2, 2, 3, 3, 3]
- [0, 1, 1, 1, 1, 2, 2, 3, 3, 3]
- [0, 1, 1, 1, 2, 2, 2, 3, 3, 3]
- [0, 0, 1, 1, 2, 2, 3, 3, 3, 3]
- [0, 1, 1, 1, 2, 2, 2, 3, 3, 3]
- [0, 1, 1, 1, 1, 1, 2, 2, 3, 3]
- [0, 1, 1, 1, 1, 2, 2, 2, 3, 3]
- [0, 1, 1, 1, 1, 2, 2, 3, 3, 3]
- [0, 1, 1, 1, 1, 1, 2, 2, 3, 3]
- [0, 1, 1, 1, 2, 2, 2, 3, 3, 3]
- [0, 1, 1, 1, 1, 2, 2, 2, 3, 3]
- [0, 1, 1, 2, 2, 2, 2, 3, 3, 3]
- [0, 1, 1, 1, 2, 2, 2, 3, 3, 3]