Ok, I see i miss combination of not-primeable flares and enabling glow on throw. I will fix it in bug-fix release.
`defaultBehavior` is for disabling normal all behavior of priming, used if you want only one specific behavior configured by rest of properties.
if set `false` then nothing will work except thing that you set manually.
Right now closed thing to enable only after throw is prime & throw to glow, eg:
fuseType: -2
fuseTriggerEvents:
defaultBehavior: false
throwTrigger: true
now flare will start "counting" on throw, because `-2` mean unlimited time, it will stay that way infinity.