I filter out some less interesting commits. But still over 200 lines.
A bit more readable changelog from 3.3 to 3.5 (merged stuff from vanilla).
New ruleset:
- alienDeployment.cheatTurn ... custom cheat turn
- alienDeployment.turnLimit ... custom turn limit
- alienDeployment.chronoTrigger ... what to do when mission timer expires (win, abort, lose)
- alienDeployment.isAlienBase ... just to mark what is alien base mission, deployment used from alienMission.siteType (not hardcoded "STR_ALIEN_BASE_ASSAULT")
- more info:
https://colabti.org/irclogger/irclogger_log/openxcom?date=2016-06-08#l167 - alienDeployment.genMission ... weighted table of missions generated for alien bases (e.g. supply)
- alienDeployment.genMissionFreq ... frequency for these (check xcom1 ruleset for examples)
- mod.defeatScore ... unhardcoded defeat conditions
- mod.defeatFunds ... unhardcoded defeat conditions
- alienMission.siteType ... unhardcoded what site spawns for alien base missions or infiltration missions
- craft.radarChance ... unhardcoded detection chances
- item.waypoints ... changed from boolean to integer
- research.destroyItem ... replacement for user option to spend researched items
- ufo.missionScore ... amount of points awarded every 30 min when UFO is flying (double when landed)
- unit.psiWeapon ... unhardcoded alien psi weapon
- unit.builtInWeaponSets ... before there was only one set
Updates in existing ruleset:
- alienDeployment.markerIcon ... can be custom (ID bigger than vanilla)
- craft can be used as manufacturing requirement
- unhardcoded recovery points for fuel (item.recoveryPoints)
New options:
- QoL: hotkey for soldier autoequip (Z)
- added option to disable soldier diaries (=less stuff in the save file)
- added option for touch interface.... not sure what it is for
- TFTD manufacture rules is now used also for UFO
- removed spend researched items option; added retain corpses option
- predict UFO trajectory option => I don't recommend this, it's slow, sometimes completely wrong and poorly implemented
New GUI:
- added end-game stats screen
Other:
- added mod version to saved games
- unified hostile AI and neutral AI
- changed font format
- added kneel indicator
- disabled reaction fire from beyond range
- changed how infiltration "pact" score is awarded (at month end)
- a lot of soldier diaries/commendations stuff -> can now be tested again and fixed/updated for OXCE