But saying nothing about negative values is kind of misleading. Substract what you brought and not display zeros could work.. I don't know.. and it is certainly beyond my abilities any ways.
I think the surrendering mechanic was suggested more for Piratez, where the civilian crews (ex.: GOs, hostesses and engineers) might surrender to avoid getting killed. The more fighty types probably have good enough bravery that they'd hold on and not panic, meaning the crew wouldn't surrender any ways.
I think I could add option for race that can surrender when panicked.
I should probably start a campaign on this, now that my Piratez is not working. This mod is compatible with the FMP right?
It definitely should be, but the FMP doesn't use the options that OXCE enables. Yet.So the experience should be the same as vanilla exe really.
Just a HUGE thanks for this exe-mod! It is incredible what you made here, the training facilities and the ability to self-heal (medi-pack) and all the other things, this is heaven for us modders! I really like the facilties-requirement-thing, it makes chosing different equipment pathes possible ingame, build a laser-lab for laser weapons and a gauss-lab for gauss etc... wow!fwiw, the readme needs an update (the part about regen when use for items is still in it)