Author Topic: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.98  (Read 267606 times)

Offline SIMON BAILIE

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #360 on: February 17, 2018, 11:23:03 pm »
In my current game I may have found a potential bug. I have kept a record of all live aliens captured which equals a muton soldier, muton navigator and a floater navigator but after researching them, I can seemingly research them over and over again. I should only get a dead body back to my stores. Playing xeno operations v0.958 with oxce+ v3.10a of 31/01/18.

--- posts merged. Why so much double posting lately? ---

Forgot to add on previous post that I really enjoy the new design of the ufos as it adds another dimension to the challenge. In the meantime I'm still keeping a record of the aliens I capture and after researching a particular type/rank I sell it to avoid "cheating".
« Last Edit: February 18, 2018, 11:34:34 pm by Solarius Scorch »

Offline SIMON BAILIE

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #361 on: March 02, 2018, 12:52:58 am »
A few observations during my current game: (1) Is it intentional that harvesters don't have a leader? (2) The shock weapons don't appear to have any ufopedia info about them, really do like the shock cannon as a lot of the enemies go down with 1 hit. (3) Currently playing on oxce+ v3.10a of 31/01/18 and I'm into the 2nd year but have only reached stage 3 of the codex.

Offline B1ackwolf

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #362 on: March 03, 2018, 07:40:23 am »
this mod is absolutely gorgeous, im trapped playing it while also playing the Warhammer 40k total conversion and also the X-files...im like an absolute madman not being able to decide which one keep playing and just keep switching between them but i have to say this is one of my favourites.....if i could only ask or request something..... It would be to have some of your beautiful work on the base tile (i mean the Xcom ones), i play battles time to time just to keep looking to such wonderful sprite work....but always keep wondering if someday the dull gray-brownish ugly tiles/sprites from vainilla xcom base are gonna be washed out like he did with the alien base, i hope that glorius day come (no matter how far it may look i wish that day comes :p).

Ps. maybe i could ask also the sprite for the nerve armour have matching purple lights so they could be EVEN more unique...but thats like nonsensical whinning tho.

Thanks for all your work XOps, im anxious to keep watching (and obviously playing with) all your future work :D.

Offline SIMON BAILIE

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #363 on: April 19, 2018, 04:58:34 pm »
An avoidable crash has just occured as research finishes at midnight-see attached. I can in the meantime just pause the research on the floater medic.

Offline Yataka Shimaoka

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #364 on: April 20, 2018, 01:17:59 pm »
That's a known crash, since muton guards doesn't have any paedia topics, advise is don't research medic classes

Offline leekall

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #365 on: June 18, 2018, 07:41:01 am »
where is the link to download VR 0.0958

Offline yergnoor

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #366 on: June 18, 2018, 08:00:21 am »
where is the link to download VR 0.0958
The XenoOperations0.958.zip file is attached to the first comment of this topic.

Offline Mitra Lightbringer

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #367 on: July 23, 2018, 04:06:03 pm »
This is one of the best mods ever.

Offline Meridian

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.96
« Reply #368 on: July 27, 2019, 04:48:00 pm »
Updated to be able to run on the latest nightly (and on OXCE).

Download attached.

Offline The Martian

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.96
« Reply #369 on: October 09, 2019, 08:44:18 am »
Xeno Operations has some amazing sprite work!

I've been editing a few of the weapons colour schemes and I'm sharing them to save anyone who wants to play with something similar a bit of time.

All of the images are attached to this post in a .zip file and are configured to work with the X-Com: Enemy Unknown palette.

HandObs and FloorObs in each colour are also included in the .zip file.

Here is a sheet with all of the different colour styles available in the attached file, The first image in each line is the original equipment colour scheme:




To use these with Xeno Operations just place them in the corresponding weapons resource folder and overwrite the original file.
(Highly recommend making a backup of the original before you do this.)

The path to the resources you would need to overwrite should be something like this:
(Your OpenXcom Mod Folder)/XenoOperations/Resources/Weapons/
(Your OpenXcom Mod Folder)/XenoOperations/Resources/AlienArsenal/


Have fun.
^_^

Offline efrenespartano

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.96
« Reply #370 on: October 09, 2019, 07:45:48 pm »
Xeno Operations has some amazing sprite work!

I've been editing a few of the weapons colour schemes and I'm sharing them to save anyone who wants to play with something similar a bit of time.

Have fun.
^_^

Nice, The Martian! Great recoloring work, thanks for sharing.

Offline Meridian

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.97
« Reply #371 on: August 28, 2020, 08:14:17 pm »
Updated to be able to run on the latest OXCE v6.6.

Download attached.

Offline Stricknine

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.97
« Reply #372 on: June 20, 2021, 03:54:22 am »
I encountered a bug where all of the items in my craft were missing from the ground during the first terror mission. Then, when the mission was over, it said all those items were gone and that I didn't have enough items to re-equip my squad.

Offline hellrazor

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.97
« Reply #373 on: June 22, 2021, 08:43:31 am »
Is it fully playable now?
Because I wanna test :)

Offline Vermoin

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Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.97
« Reply #374 on: June 25, 2021, 02:09:43 am »
Is it fully playable now?
Because I wanna test :)

Sadly I think the mod has been abandoned - hopefully temporarily - as the author is now, well, an author, and runs this YouTube account.

https://www.youtube.com/channel/UC3ogrx6d9oohf6D42G44j1A

I'm hoping some day he comes back to finish the rest of the mod, as in my opinion I think it is the best XCom mod ever made, or at least has the potential to be. To answer your question though, it is fully playable, but balancing and research times are all over the place, some UFOpedia articles aren't finished, and late-game content is sparse. It's still an amazing experience imo.