Got all of the UFO maps done. Well except for making like a billion map nodes. Also there are probably a bunch of holes and other issues that will need to be sorted out. I'll save that for the beta testers. I have a total of 27 new maps for the new UFOs: Scout (8 variants), Research Ship (4 variants), Abductor (4 variants), Harvester (4 variants), Strike Cruiser (Formerly the Terror Ship)(3 variants), Supply Ship (3 variants), and the Battleship (1 variant).
No small or large scouts. The original game had way too many scouts. I may still design a few new UFOs. I want at least one unique UFO per alien mission type. I want to do a large construction ship for the Alien Base mission and a mother ship for the Infiltration mission, but I can save those for later.
I do worry somewhat about the design of the maps themselves. It's very pretty, but all of the animated tiles may make the UFO interiors a bit too busy and distracting. Also the interiors are a lot more cramped than the older UFOs which were populated by mostly empty rooms.
I'll leave a teaser of the outer hull of the Abductor.
Also I finally managed to make a good paperdoll of the power armor. Here is a picture in their full color glory before the xcom color palette takes off some of the shine.
Now back to trying to desperately fix the stupid marathon tech tree. Oh yeah, and making lots and lots of map nodes.