Author Topic: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.97  (Read 148447 times)

Offline Mitra Lightbringer

  • Captain
  • ***
  • Posts: 61
    • View Profile
Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod -0.958 Update
« Reply #375 on: July 23, 2018, 04:06:03 pm »
This is one of the best mods ever.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 6931
  • OXCE developer
    • View Profile
    • My Wiki
Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.96
« Reply #376 on: July 27, 2019, 04:48:00 pm »
Updated to be able to run on the latest nightly (and on OXCE).

Download attached.

Offline The Martian

  • Colonel
  • ****
  • Posts: 472
  • "It implores you to listen to its arguments..."
    • View Profile
Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.96
« Reply #377 on: October 09, 2019, 08:44:18 am »
Xeno Operations has some amazing sprite work!

I've been editing a few of the weapons colour schemes and I'm sharing them to save anyone who wants to play with something similar a bit of time.

All of the images are attached to this post in a .zip file and are configured to work with the X-Com: Enemy Unknown palette.

HandObs and FloorObs in each colour are also included in the .zip file.

Here is a sheet with all of the different colour styles available in the attached file, The first image in each line is the original equipment colour scheme:




To use these with Xeno Operations just place them in the corresponding weapons resource folder and overwrite the original file.
(Highly recommend making a backup of the original before you do this.)

The path to the resources you would need to overwrite should be something like this:
(Your OpenXcom Mod Folder)/XenoOperations/Resources/Weapons/
(Your OpenXcom Mod Folder)/XenoOperations/Resources/AlienArsenal/


Have fun.
^_^

Offline efrenespartano

  • Commander
  • *****
  • Posts: 671
  • I know a lot about the law and other lawyerings.
    • View Profile
Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.96
« Reply #378 on: October 09, 2019, 07:45:48 pm »
Xeno Operations has some amazing sprite work!

I've been editing a few of the weapons colour schemes and I'm sharing them to save anyone who wants to play with something similar a bit of time.

Have fun.
^_^

Nice, The Martian! Great recoloring work, thanks for sharing.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 6931
  • OXCE developer
    • View Profile
    • My Wiki
Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.97
« Reply #379 on: August 28, 2020, 08:14:17 pm »
Updated to be able to run on the latest OXCE v6.6.

Download attached.

Offline Stricknine

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.97
« Reply #380 on: June 20, 2021, 03:54:22 am »
I encountered a bug where all of the items in my craft were missing from the ground during the first terror mission. Then, when the mission was over, it said all those items were gone and that I didn't have enough items to re-equip my squad.

Offline hellrazor

  • Commander
  • *****
  • Posts: 1953
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.97
« Reply #381 on: June 22, 2021, 08:43:31 am »
Is it fully playable now?
Because I wanna test :)

Offline Vermoin

  • Squaddie
  • *
  • Posts: 5
    • View Profile
Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.97
« Reply #382 on: June 25, 2021, 02:09:43 am »
Is it fully playable now?
Because I wanna test :)

Sadly I think the mod has been abandoned - hopefully temporarily - as the author is now, well, an author, and runs this YouTube account.

https://www.youtube.com/channel/UC3ogrx6d9oohf6D42G44j1A

I'm hoping some day he comes back to finish the rest of the mod, as in my opinion I think it is the best XCom mod ever made, or at least has the potential to be. To answer your question though, it is fully playable, but balancing and research times are all over the place, some UFOpedia articles aren't finished, and late-game content is sparse. It's still an amazing experience imo.

Offline Vermoin

  • Squaddie
  • *
  • Posts: 5
    • View Profile
Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.97
« Reply #383 on: June 25, 2021, 02:14:58 am »
I encountered a bug where all of the items in my craft were missing from the ground during the first terror mission. Then, when the mission was over, it said all those items were gone and that I didn't have enough items to re-equip my squad.

Did an explosion occur in or on your Skyranger? Explosions that are too close to the item pile have a tendency to destroy everything; although I dislike savescumming, its one of the few times I'm willing to do it. If a bug caused it, I don't think much can be done about it considering the mostly-abandoned state of the mod.