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Author Topic: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997  (Read 184532 times)

Offline Infini

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #45 on: September 14, 2014, 02:02:55 am »
*Just a suggestion*

About the laser technology.
Too easy to get. (We just need to research " Alloy Manufacturing"), so improved ammos are less less less interesting.

You know, alien medics use plasma weapons, but they do surgery with ?  Laser....

So, my idea is to capture one (doctor), alive, and interrogate him.  He's an alien scientist; he knows how to manufacture his own instruments.

"Alloy Manufacturing" + "Medic"= enough clues to help us develop our laser weapons

 :D

Offline KingMob4313

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #46 on: September 14, 2014, 04:44:33 am »
*Just a suggestion*

About the laser technology.
Too easy to get. (We just need to research " Alloy Manufacturing"), so improved ammos are less less less interesting.

You know, alien medics use plasma weapons, but they do surgery with ?  Laser....

So, my idea is to capture one (doctor), alive, and interrogate him.  He's an alien scientist; he knows how to manufacture his own instruments.

"Alloy Manufacturing" + "Medic"= enough clues to help us develop our laser weapons

 :D

Still feeling that the lasers are still too easy? You have to research Alloys, then Alloy Manu, then Laser Weapons and then each individual laser weapon.

I might just increase the research number for laser weapons? Although I like the suggestion.

Offline KingMob4313

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #47 on: September 14, 2014, 04:53:12 am »
New Beta Release of Megamod

Wolfram Lance:
Version 1.996 (listed as 1.995 still for savegame compat)
 - fixed listorder issues with marksman rifle and large and incendiary rockets
 - reduced 'size' of armor and a few other items that were too large
 - fixed assault rifle, saw and smg handobs

Coherency:
Version 1.96
 - laser weapons research cost now increased from 50 to 300.

Fourth State
Version 1.976 (held as 1.975)
 - added new firing sounds for all plasma weapons
 - added new hit sounds for all plasma weapons

REMOVED

« Last Edit: September 14, 2014, 06:37:39 am by KingMob4313 »

Offline Infini

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #48 on: September 14, 2014, 05:31:06 am »
Quote
Still feeling that the lasers are still too easy? You have to research Alloys, then Alloy Manu, then Laser Weapons and then each individual laser weapon.

I might just increase the research number for laser weapons? Although I like the suggestion.

I know, but with 30-50 scientists on the project,  we get the laser weapons very fast.
Improved grenades, rockets, explosives, are perfect!
If we interrogate an alien medic, what do you obtain?  Pratically nothing... but if we need him to get the laser tech, well...
Anyway, your idea is good too, but I prefer mine.

 ;D

I would like to be able to add it myself in the Mod, but it is beyond my knowledge.

...

A new Beta.  10:30pm here, so I start to translate if needed tomorrow, and test it after.

Tx.  A lot of work for you, I know...

Edit:  Increase the research cost a bit + the Medic    :o   :-X  Another option
« Last Edit: September 14, 2014, 05:34:39 am by Infini »

Offline KingMob4313

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #49 on: September 14, 2014, 06:23:04 am »
I know, but with 30-50 scientists on the project,  we get the laser weapons very fast.
Improved grenades, rockets, explosives, are perfect!
If we interrogate an alien medic, what do you obtain?  Pratically nothing... but if we need him to get the laser tech, well...
Anyway, your idea is good too, but I prefer mine.

 ;D

I would like to be able to add it myself in the Mod, but it is beyond my knowledge.

...

A new Beta.  10:30pm here, so I start to translate if needed tomorrow, and test it after.

Tx.  A lot of work for you, I know...

Edit:  Increase the research cost a bit + the Medic    :o   :-X  Another option

Ack, forgot to get the French in there. New beta shortly!

Offline KingMob4313

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #50 on: September 14, 2014, 06:36:58 am »
New beta:
Adds French Translation by Infini
Corrects small issues with handobs.

https://dl.dropboxusercontent.com/u/1502368/EqualTerms1.9761Beta.zip

Offline KingMob4313

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #51 on: September 14, 2014, 07:01:17 am »
Let me know what you guys think of the new sounds. There are new ones for all the plasma weapons firing (each one different), the plasma hit (1 for all weapons) and all new sounds for all the laser weapons firing (each one different).

Offline pkrcel

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #52 on: September 14, 2014, 10:30:46 am »
I'll try it today if I am able, I really like the idea of new sounds.

I haven't found the lasers to be THAT easy.....I've lost 3 campaigns at the veryf first base defense (1st half of january to 1st if February)....in vanilla I *could* have had some lasers....


Offline Infini

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #53 on: September 14, 2014, 04:36:13 pm »
Quote
I haven't found the lasers to be THAT easy.....I've lost 3 campaigns at the veryf first base defense (1st half of january to 1st if February)....in vanilla I *could* have had some lasers....

That's because you want the laser technology "and" the weapons in the first month.

  ;D  My, my, my...

Edit: Improved ammos, rockets, grenades.  Powerful enough until we "steal" the laser technology.

« Last Edit: September 14, 2014, 04:39:57 pm by Infini »

Offline Infini

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #54 on: September 14, 2014, 05:34:17 pm »
Quote
New beta:
Adds French Translation by Infini
Corrects small issues with handobs.

https://dl.dropboxusercontent.com/u/1502368/EqualTerms1.9761Beta.zip

Be careful.
The Rulesets are not encoded UTF-8.
French characters won't appear correctly, etc
Tx

 ;)

Offline Infini

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #55 on: September 14, 2014, 06:53:20 pm »
Beta 1.9761

French translation up-to-date.
Corrected and improved texts.

That's it for now, until the next version.

 :)


Offline KingMob4313

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #56 on: September 14, 2014, 09:59:44 pm »
Beta 1.9761

French translation up-to-date.
Corrected and improved texts.

That's it for now, until the next version.

 :)

Thanks again for the awesome translation. I figured out what I did,with the utf-8 stuff. Fixed now. Next post will be a corrected version with a few more features.

Offline Infini

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #57 on: September 14, 2014, 11:56:46 pm »
Quote
Let me know what you guys think of the new sounds.

The plasma weapons. 
Weird.  Really weird.  Alien sounds for sure.  They are incredible, except for one thing:  they need more "punch".  I mean, the sound level is lower than others (InGame).

They have the same volume ?  I Know that it's possible to use a program like MP3Gain with MP3 files (files have the same volume output after), but with WAV, never tried.

Just my initial impression about it...

Offline KingMob4313

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #58 on: September 15, 2014, 03:18:46 am »
The plasma weapons. 
Weird.  Really weird.  Alien sounds for sure.  They are incredible, except for one thing:  they need more "punch".  I mean, the sound level is lower than others (InGame).

They have the same volume ?  I Know that it's possible to use a program like MP3Gain with MP3 files (files have the same volume output after), but with WAV, never tried.

Just my initial impression about it...

Took your words under advisement and increased the volume levels.

New mod before in t-4h.

Offline Infini

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Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« Reply #59 on: September 15, 2014, 04:29:37 am »
Quote
Took your words under advisement and increased the volume levels.


Tx.
The problem is evident when you play a terror mission.
Aliens are shooting a lot of ammos at the beginning.

But on a regular map (UFO Crash for example), the problem is less evident.

Edit: Some items disappear sometimes from the inventory screen when I equip my soldiers.  Workaround: I click on OK and restart the process. Tomorrow, I'll try to reproduce the problem.
« Last Edit: September 15, 2014, 04:41:58 am by Infini »