Author Topic: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997  (Read 69130 times)

Offline pkrcel

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #270 on: October 19, 2014, 10:06:38 am »
Awesome!

BTW I haven't run any number on my ruleset,  I mostly hijacked the ones from armor repair and gravarmors and set "plausible" repair costs and times.

So I should have noted that the set has ALL to be eventually balanced out.

Nevertheless I hoped to ease you from the nitty-gritty of the buildup.

Hope to see the new tanks soon.

On an unrelated note, you think you will eventually publish a 'DLC' for 2.0 onwards that deals with PSI?


EDIT: still playtesting, the ET_Armor_repair.rul file required 0 Alien Alloys to repair the heavy personal Armor. Fixed in the attached.
« Last Edit: October 19, 2014, 10:28:38 pm by pkrcel »

Offline cjones

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #271 on: October 20, 2014, 12:18:07 am »
OK I'm a bit stuck.   I have latest mod version and after raiding 10+ bases being very careful not to blasterbomb anything or let anything blow up, I have yet to unlock hwd.  I am worried of is because I am using the full expanded base mod?  When I disable that mod tho, game crashes when I try to attack any alien base.
Seems odd. I checked the ruleset for et mod and can't tell if I need an item from alien base for hwd or just capture different race engineer?

Loving the mod btw.  Plasma lmg are a blast.  And I had an aha moment when I noticed the increase sale value of certain items after converting.  Makes perfect sense.

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #272 on: October 20, 2014, 02:34:45 am »
OK I'm a bit stuck.   I have latest mod version and after raiding 10+ bases being very careful not to blasterbomb anything or let anything blow up, I have yet to unlock hwd.  I am worried of is because I am using the full expanded base mod?  When I disable that mod tho, game crashes when I try to attack any alien base.
Seems odd. I checked the ruleset for et mod and can't tell if I need an item from alien base for hwd or just capture different race engineer?

Loving the mod btw.  Plasma lmg are a blast.  And I had an aha moment when I noticed the increase sale value of certain items after converting.  Makes perfect sense.

Eeep, the HWE might be bugged. You need an engineer and a device called an 'Hyper Wave Encoder'. Just post your save file and I can add it to your inventory.

The biggest problem with testing for the hwe is I have to get to the point where there is the alien base.

Offline cjones

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #273 on: October 20, 2014, 02:45:11 am »
Alright, no worries.  Its actually kinda interesting playing without the hwd .  will post my save tomorrow.  Cheers on the good work!

Offline XCOMFan419

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #274 on: October 20, 2014, 02:52:48 am »
I hear you've been working with HWP a lot. I've encountered a bug where the game closes up whenever my explosive shot Tank/Cannon fires and the bullet hits the ground. The explosion doesn't come up and the game just closes, not crashes. I don't know what is going on. Any advice for a noob modder?

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #275 on: October 20, 2014, 03:06:44 am »
I hear you've been working with HWP a lot. I've encountered a bug where the game closes up whenever my explosive shot Tank/Cannon fires and the bullet hits the ground. The explosion doesn't come up and the game just closes, not crashes. I don't know what is going on. Any advice for a noob modder?

Check your hitsound and hit animation.

Offline XCOMFan419

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #276 on: October 20, 2014, 04:40:13 am »
Check your hitsound and hit animation.
Yeah, got it all solved now. The nightlies moved the hitAnimation: 26 from SMOKE.PCK to hitAnimation: 0 from X1.pck. Weird. Well, thanks!

Offline cjones

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #277 on: October 20, 2014, 03:41:27 pm »
I got super excited to finish my play thru and just changed flag to false to enable me to research hw encoder.

cheers!
« Last Edit: October 20, 2014, 05:14:46 pm by cjones »

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #278 on: October 20, 2014, 05:24:30 pm »
I got super excited to finish my play thru and just changed flag to false to enable me to research hw encoder.

cheers!

Which flag?

Offline cjones

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #279 on: October 20, 2014, 05:25:41 pm »
The one for hw encoder.  But then when I completed research on it I still can't research or build hwd ?

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #280 on: October 20, 2014, 05:54:36 pm »
The one for hw encoder.  But then when I completed research on it I still can't research or build hwd ?

Do you have alien communication researched?

Offline cjones

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #281 on: October 20, 2014, 05:54:58 pm »
Yup

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #282 on: October 20, 2014, 11:46:49 pm »
Yup

Okay, going to give myself a navigator and the hwe and see if I can get to it. Is a bug most likely in requirements.

Offline cjones

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #283 on: October 20, 2014, 11:47:38 pm »
Cool, thanks!

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #284 on: October 21, 2014, 04:36:15 am »
Got it sorted, it's a requirements issue.  You can either just give yourself "  - STR_HYPERWAVE_DECODER" under 'discovered' in your save file, or change the requirement as shown in the PlasmaWeapons ruleset:

  - name: STR_HYPER_WAVE_DECODER
    cost: 370 # 670
    points: 10
    dependencies:
      - STR_HYPER_WAVE_ENCODER
      - STR_ALIEN_COMMUNICATION

it was previously a 'requires'.

Now I just need to get a save file to the point where there's an alien base I can raid to make sure the item is appearing. It's as a corpse item right now, but I might change it to an electroflare type of item.  I just need it to appear in the map!