Author Topic: Explosive ordnance priority  (Read 1321 times)

Offline Acid

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Explosive ordnance priority
« on: August 27, 2014, 10:32:22 pm »
Is there any way to manually designate which primed explosive a soldier is carrying will go off first if there killed ?

Grenades always seem to to have precedence over other explosives for some reason, doesnt matter where its positioned, which type was primed first or where the actual data for the item is stored in the ruleset (which is what I thought might be the case).

Offline Dioxine

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Re: Explosive ordnance priority
« Reply #1 on: August 27, 2014, 11:05:17 pm »
Set armor of all grenades to 250, all primed with explode one after another without destroying themselves, problem solved (in a way) :)
Afaik the order of detonations is the same as the order of priming.

Offline wsmithjr

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Re: Explosive ordnance priority
« Reply #2 on: August 28, 2014, 03:24:57 am »
Set armor of all grenades to 250, all primed with explode one after another without destroying themselves, problem solved (in a way) :)
Afaik the order of detonations is the same as the order of priming.

Part of me feels like this is a cheat, but then again TFTD did this, so it's not really.  What I do wish is that you could blow up explosives on the ground when his by another explosion.  Don't know how "realistic" it is, and it would suck if you're trying to recover those weapons, but I recall some pretty amazing chain explosions in Apocalypse which would be cool to duplicate.  Any way to do that in OXC?
« Last Edit: August 29, 2014, 07:01:56 pm by wsmithjr »

Offline Solarius Scorch

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Re: Explosive ordnance priority
« Reply #3 on: August 30, 2014, 06:20:42 pm »
Any way to do that in OXC?

With no new code, no.
With new code, anything is possible. :)