So, If I assign sprite number 13 to this weapon (I saw number 12 is already taken), the initicon file has to be number 23 (5 + 13) and basebits 61 (48 + 13)? I will test it....
Here is the modified .rul file.
Also, thanks very much for the tips for the graphic files!!
--- posts merge ---About the graphic files: I used the palette converter, used the options from ufo-bsescape to ufo-bsescape (did not see base/geo palette), but the resulting files could not be opened in Aseprite... Am I doing something wrong?
--- posts merge ---Ok, the resulting files were png, not gifs... I changed thier exyensions, but the Initicon one is not looking good... I will try to hand make one new file with the base of a vanille file...
Thanks!!!
--- posts merge, honestly ---Ok, a partial success... All seems to fine (equip craft, interception launching, the icon showed in the small interceptor radar screen, but now the games crash when the weapon is starting to fire... I think this has to do with the small blob which represents the projectiles while in flight to target... Am I roght? How is this corrected? Or may be the problem is about the sound file? Any special numeration rule for the sound file id number? Thanks again!
--- posts merge, I can do it all day but do I have to? ---Indeed, the problem seems to be about the sound, as I assigned another sound file number (the same as anothe good-working weapon) and everything was all right... But I would really like to assign this weapon its own characteristic sound... How do I accomplish this? Thanks again!!