Author Topic: Let's Play OpenXcom: Up Close and Personal!  (Read 111367 times)

Offline DoxaLogos (JG)

  • Colonel
  • ****
  • Posts: 358
  • Squaddie cautiously peering through the breach
    • View Profile
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #210 on: March 14, 2015, 02:42:22 am »
Finally caught up! Man... what a ride so far!  Again, fine job by the SoldiersOfEarth crew fending off the floater horde.

Now, I'm watching Meridian to keep my LP fix going ;)

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #211 on: March 14, 2015, 03:26:27 pm »
Finally caught up! Man... what a ride so far!  Again, fine job by the SoldiersOfEarth crew fending off the floater horde.

Now, I'm watching Meridian to keep my LP fix going ;)

:D you can never go wrong with Meridian!  He is a Jedi Master!  His SuperHuman Hawaii challenge is textbook!  I'm enjoying his FMP right now too!  He makes TftD look easy!   And if you happen to like Heroes of Might and Magic, he has HUNDREDS of episodes. ;)

Cheers, Ivan :D

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Let's Play OpenXcom: Up Close and Personal! Ep #97: Battleship Bash!!
« Reply #212 on: March 15, 2015, 02:05:16 am »
Let's Play OpenXcom: Up Close and Personal! Ep #97: Battleship Bash!!



The Avenger Dishes out the BeatDowns!!

Post SpringBreak Bonus Episode!

Soldiers of Earth Memorial included!

Cheers, Ivan :D

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Lets Play OpenXcom: Up Close and Personal! Ep # 98: Sectopod Slums!!
« Reply #213 on: March 16, 2015, 04:52:00 pm »
Lets Play OpenXcom: Up Close and Personal! Ep # 98: Sectopod Slums!!



The Metal Menace is Real!

Two Episodes to Go!

Cheers, Ivan :D

Offline DoxaLogos (JG)

  • Colonel
  • ****
  • Posts: 358
  • Squaddie cautiously peering through the breach
    • View Profile
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #214 on: March 17, 2015, 03:21:41 am »
I think if I had been drinking something, I might have done a spit take on that blaster pack explosion!

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #215 on: March 17, 2015, 05:48:31 am »
That explosion... just awesome!
  ;D

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #216 on: March 18, 2015, 04:39:15 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #99: Cydonia Surface!



The Beginning of the End!

As the series wraps up, do you have any favorite "Ivan Moments"?

Cheers, Ivan :D
« Last Edit: March 18, 2015, 11:13:48 pm by ivandogovich »

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #217 on: March 18, 2015, 05:07:21 pm »
Not sure if this is the right place Ivan but was wondering if u cud help me on this one. I wanted to add just the BlasterPack from ur mod into my current game but I've run into problems. First of all I had to copy in the resources the blasterpack.gif file and rename the copy HandOb_blasterpack.gif otherwise it wasn't loading. Then I had to tweak the rul file in the handob section. After that I tested it on an Ethereal Terror site and all seemed well til OPXC crashed with this error message "invalid vector<T> subscript". Attached below is my alterations, thanks in advance. Very good series of videos so far as I'm halfway thru episode 98 atm.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #218 on: March 18, 2015, 05:34:35 pm »
Thanks Simon!  I'll address this over on the Up Close Modpack thread. :)
https://openxcom.org/forum/index.php/topic,2789.msg41231.html#msg41231

Cheers, Ivan :D

Offline mrxian

  • Colonel
  • ****
  • Posts: 109
    • View Profile
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #219 on: March 18, 2015, 09:49:03 pm »
Youtube tells me the linked video doesn't exist. :(

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #220 on: March 18, 2015, 11:15:40 pm »
Youtube tells me the linked video doesn't exist. :(

Whoops! Messed the link up.  Its fixed now! Thanks~~!!  :D


Offline DoxaLogos (JG)

  • Colonel
  • ****
  • Posts: 358
  • Squaddie cautiously peering through the breach
    • View Profile
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #221 on: March 19, 2015, 05:42:20 am »


As the series wraps up, do you have any favorite "Ivan Moments"?

Cheers, Ivan :D

Yeah, I have a few. 

A. Incidenary grenade going off in the skyranger
B. Base defense with a handful of rookies with proxies, HE packs, and pistols against cyberdiscs.
C. Numerous times watching you prime grenades and thinking you primed them while ignoring the "Not enough Time Units" messages, then the exclamation of surprise later that their grenade isn't primed:)
D. Blaster pack kickbacks and surprise explosions
« Last Edit: March 19, 2015, 05:56:18 am by jgatkinsn »

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #222 on: March 19, 2015, 06:41:00 am »
Yeah, I have a few. 

A. Incidenary grenade going off in the skyranger
B. Base defense with a handful of rookies with proxies, HE packs, and pistols against cyberdiscs.
C. Numerous times watching you prime grenades and thinking you primed them while ignoring the "Not enough Time Units" messages, then the exclamation of surprise later that their grenade isn't primed:)
D. Blaster pack kickbacks and surprise explosions

LOL!
I just recorded Episode 100!  Similar effects with a lot of the C &D ;)
Cheers, Ivan :D

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Let's Play OpenXcom: Up Close and Personal! Ep #100: Cydonia Down!!
« Reply #223 on: March 20, 2015, 04:49:46 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #100: Cydonia Down!!



Brutal Bodycount!   :o

(Blaster Bombs!! Oh No!!)

Thanks so much for being part of this Fun Series!  :D

End of an Era!

Cheers, Ivan :D

Offline mrxian

  • Colonel
  • ****
  • Posts: 109
    • View Profile
Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #224 on: March 20, 2015, 10:41:39 pm »
Many thanks for making this. I didn't watch all of it, but I really liked what I watched.

I really liked to see you actually use some melee weapons instead of all those grenades.