I'm new to openxcom and decided to take a look at the source code for my own amusement - it is a very nicely coded project and lots of fun to play with
One of the minor things that irritated me on the original was the inconsistent look of the ufopaedia screens, especially that the screens for new armor and vehicles looked really uninspiring despite these techs being a major deal in the game. OpenXcom has made some improvements by putting in extra information, but the inconsistent look is still there. I thought I'd try improving this as a way to find my way around the code.
Here's how armor and vehicle screens look in openxcom (excuse white borders from sloppy image grabbing):
By comparison, this is how the equipment screens look:
By fighting with palattes to create a new background image to match the weapons/ammo pages, and adding a few (hacky) lines of code to assemble unit sprites on the vehicles ufopaedia page, I have a much nicer look for the armor and vehicle pages on my local build:
Does anyone else care about this or just me? If anyone has any opinion on whether this is worth doing properly and submitting for consideration, let me know.