Author Topic: Ironfist Dropship 1.4c  (Read 47920 times)

Offline Solarius Scorch

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Re: Ironfist Dropship 1.2
« Reply #60 on: May 19, 2015, 04:13:24 pm »
Yeah, it's possible - actually, that's how it is in the Final Mod Pack.

I'll have a look and reupload.

Offline Arthanor

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Re: Ironfist Dropship 1.2
« Reply #61 on: May 19, 2015, 04:16:58 pm »
It might work better to have the two tanks in front of the two doors too? Or is that a deliberate choice so you can chose to lead with either tank or soldier? Just thinking for soldier safety (and faithfulness to vanilla)

Offline SIMON BAILIE

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Re: Ironfist Dropship 1.2
« Reply #62 on: May 19, 2015, 04:58:20 pm »
Good idea, if I'm shifting troops about, I might as well have the tanks @ the doors, will wait on any updates.

Offline Dioxine

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Re: Ironfist Dropship 1.2
« Reply #63 on: May 19, 2015, 05:31:58 pm »
Maybe it's time to make FMP a "master" mod and write mini-mods with such things as varied Ironfist deployment variants... Realistically speaking, the mod system is so easy to navigate now, that a player could then switch between various deployments by simply saving & exiting to main menu, switching the minimod, and loading :)

Offline Solarius Scorch

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Re: Ironfist Dropship 1.3
« Reply #64 on: May 20, 2015, 08:23:40 pm »
Maybe it's time to make FMP a "master" mod and write mini-mods with such things as varied Ironfist deployment variants... Realistically speaking, the mod system is so easy to navigate now, that a player could then switch between various deployments by simply saving & exiting to main menu, switching the minimod, and loading :)

Oh Lord, that would be a wholly different level. :) Who knows, who knows...

Anyway, I've uploaded the new version 1.3. It adds the custom deployment (made by Dioxine), with two guys at the back.

Offline 7Saturn

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Re: Ironfist Dropship 1.3
« Reply #65 on: May 21, 2015, 12:19:16 am »
You might want to update the paths where to put the files as well, as there isn't a data-folder any more. =)

Offline SIMON BAILIE

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Re: Ironfist Dropship 1.3
« Reply #66 on: May 21, 2015, 01:10:07 am »
Have updated my current game of redux with v1.3 and is going a treat, @ least I've a fighting chance vs the elite muton/ethereals missions. Saying that I had to abort a crashed commander guard battleship as those 2 aliens r bad enough but not 6 or more armored sectopods as well. Thanks for updating as quickly as u did.

Offline Solarius Scorch

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Re: Ironfist Dropship 1.3
« Reply #67 on: May 21, 2015, 08:08:35 am »
You might want to update the paths where to put the files as well, as there isn't a data-folder any more. =)

This mod does not require any nightly functionalities, and a vast majority of players do not use the nightly.

Have updated my current game of redux with v1.3 and is going a treat, @ least I've a fighting chance vs the elite muton/ethereals missions. Saying that I had to abort a crashed commander guard battleship as those 2 aliens r bad enough but not 6 or more armored sectopods as well. Thanks for updating as quickly as u did.

No problem :)

Offline new_civilian

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Re: Ironfist Dropship 1.3
« Reply #68 on: July 01, 2015, 11:04:14 am »
Just something I tried and it worked fine: Why not replace the stairs with a lift, you can use the tiles from U_walls? :)

Offline Solarius Scorch

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Re: Ironfist Dropship 1.3
« Reply #69 on: July 01, 2015, 03:43:49 pm »
Just something I tried and it worked fine: Why not replace the stairs with a lift, you can use the tiles from U_walls? :)

It's possible, but it's require some additional prerequisites to explain why X-Com uses anti-gravity technology. :) And that would probably mean that by that time, the Ironfist would quickly become obsolete due to Avenger.

Offline new_civilian

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Re: Ironfist Dropship 1.3
« Reply #70 on: July 21, 2015, 11:01:32 am »
Ok, I see your point. But why not use the ladder thingamabob from Hobbes' Dawnurban mcd file, then?   ;)


or was it madurban... anyway, one of those mcd's had ladders in it.

Offline Solarius Scorch

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Re: Ironfist Dropship 1.3
« Reply #71 on: July 21, 2015, 02:20:11 pm »
Ok, I see your point. But why not use the ladder thingamabob from Hobbes' Dawnurban mcd file, then?   ;)


or was it madurban... anyway, one of those mcd's had ladders in it.

Yeah, it was Madurban. Would be possible, sure - I'll think about it.

But what I'm having in mind is a different type of plane that would be more suitable for ladders. :)

Offline new_civilian

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Re: Ironfist Dropship 1.3
« Reply #72 on: July 22, 2015, 12:36:38 pm »
Yeah, it was Madurban. Would be possible, sure - I'll think about it.

But what I'm having in mind is a different type of plane that would be more suitable for ladders. :)

The original skyranger then  ;D Or a lightning without doors....  :P

Offline Ethereal

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Re: Ironfist Dropship 1.3
« Reply #73 on: January 07, 2016, 06:22:39 am »


Spoiler:
    soldiers: 38
    vehicles: 6
    deployment:
      - [2, 4, 1, 0]
      - [3, 4, 1, 0]
      - [6, 4, 1, 0]
      - [7, 4, 1, 0]
      - [2, 5, 1, 0]
      - [3, 5, 1, 0]
      - [6, 5, 1, 0]
      - [7, 5, 1, 0]
      - [2, 6, 1, 0]
      - [3, 6, 1, 0]
      - [6, 6, 1, 0]
      - [7, 6, 1, 0]
      - [2, 7, 1, 0]
      - [3, 7, 1, 0]
      - [6, 7, 1, 0]
      - [7, 7, 1, 0]
      - [4, 4, 1, 0]
      - [4, 5, 1, 0]
      - [4, 6, 1, 0]
      - [4, 7, 1, 0]
      - [5, 4, 1, 0]
      - [5, 5, 1, 0]
      - [5, 6, 1, 0]
      - [5, 7, 1, 0]
      - [2, 8, 1, 0]
      - [3, 8, 1, 0]
      - [6, 8, 1, 0]
      - [7, 8, 1, 0]
      - [2, 9, 1, 0]
      - [3, 9, 1, 0]
      - [6, 9, 1, 0]
      - [7, 9, 1, 0]
      - [5, 10, 1, 0]
      - [5, 11, 1, 0]
      - [4, 10, 1, 0]
      - [4, 11, 1, 0]
      - [4, 12, 1, 4]
      - [4, 14, 1, 0]

Offline Solarius Scorch

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Re: Ironfist Dropship 1.4
« Reply #74 on: April 28, 2018, 12:53:52 am »
I have updated the version in the first post to 1.4.