Author Topic: [FACILITY] Improved Living Quarters + Large Stores (updated 2.0)  (Read 20477 times)

Offline The Reaver of Darkness

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Re: [FACILITY] Improved Living Quarters + Large Stores (updated 2.0)
« Reply #45 on: June 23, 2017, 08:32:46 am »
May I use these in my megamod?


I also want to suggest you change the mod to have the living quarters provide space for 250 personnel (5x) rather than only 225 (4.5x). You might be surprised just how much the larger size improves the space efficiency, but I counted some items between your small and large living quarters:
Right off the bat, the large has 42 bunks compared to the small's 8 bunks. That's 5.25x as many bunks. There are 15 storage lockers compared to the small's 3, that's 5x as many lockers. There are 8 cabinets downstairs, compared to only 1 cabinet in the small. If I am counting the computers correctly, there are 14 in the large but only 4 in the small. The small has 3 showers and 2 toilets, while the large has 10 showers, 4 toilets, and a bath. These computer and bath numbers are reasonable for the difference in personnel numbers, considering these items are community-used and will spend a lot of time not being used--so the small one is actually being wasteful with them due to its size.

Even the ground space alone is increased, not counting improvements in how efficiently it is used. The 1x1 facility has effectively 9x9 tiles, 81 per level. The 2x2 facility has 19x19, or 361. That's 4.46x as many tiles.

All of these numbers suggest not only could you house 5x as many people in 4x the space, but you can do it in considerably improved comfort. Rather than pack the people in like sardines, the large facility has a rec room, spacious walkways both upstairs and downstairs, officer's quarters, and it even has downstairs showers which can be used while a large number of personnel are sleeping.


I made an alternate large general stores.
« Last Edit: June 23, 2017, 12:28:55 pm by The Reaver of Darkness »

Offline Dioxine

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Re: [FACILITY] Improved Living Quarters + Large Stores (updated 2.0)
« Reply #46 on: June 23, 2017, 10:32:50 pm »
Yeah you can use whatever you want, that is what modding is about.
As for the numbers, I don't really care, this mod has been discontinued a long time ago. Changing numbers is very easy anyway.

Offline Hobbes

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Re: [FACILITY] Improved Living Quarters + Large Stores (updated 2.0)
« Reply #47 on: June 23, 2017, 11:35:09 pm »
All of these numbers

are clearly important to you, so you can always change the maps according to them? :)

Offline The Reaver of Darkness

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Re: [FACILITY] Improved Living Quarters + Large Stores (updated 2.0)
« Reply #48 on: June 24, 2017, 02:00:43 am »
are clearly important to you, so you can always change the maps according to them? :)
Sure, I've got my own numbers I'm using in my mod, I'm just trying to spread a little wisdom is all. Maybe if someone picks up the mod, they will read what I said and update their own copy accordingly.

Offline Biggieboy

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Re: [FACILITY] Improved Living Quarters + Large Stores (updated 2.0)
« Reply #49 on: April 17, 2018, 09:54:54 am »
Hi!

Can i use your mode? I have upgraded facilities mod (example you can upgrade the living querters 50 to 75), so i wanna to use as 2nd step, 4x1 living querters ugrade to 2x2 big and higher capacity.

And another question:

Can you create 2x4 Hangar with 3 craft capacity? (for upgrade too)

Thank you!