aliens

Author Topic: Alien bases located by capturing live aliens.  (Read 5406 times)

Offline MrFrustrated

  • Colonel
  • ****
  • Posts: 104
    • View Profile
Alien bases located by capturing live aliens.
« on: August 15, 2014, 10:01:27 pm »
Alien bases located by capturing live aliens.

After you interogate your first alien commander, the next commander should give the location of an alien base on Earth.

You could also lower the bar to include alien leaders.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11729
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Alien bases located by capturing live aliens.
« Reply #1 on: August 16, 2014, 12:07:56 am »
Damn, this is actually an excellent idea.

You don't interrogate commanders every day, so why not a bonus like this? It won't matter much, but it'll be a sweet addition.

Offline LouisdeFuines

  • Commander
  • *****
  • Posts: 586
    • View Profile
Re: Alien bases located by capturing live aliens.
« Reply #2 on: August 16, 2014, 06:00:37 pm »
I consider this to be an fantastic idea either.

Or in addion: Five interrogated leaders = one located base.
« Last Edit: August 16, 2014, 08:12:06 pm by LouisdeFuines »

Offline yrizoud

  • Commander
  • *****
  • Posts: 1014
    • View Profile
Re: Alien bases located by capturing live aliens.
« Reply #3 on: August 16, 2014, 06:25:55 pm »
I see one problem with this: OpenXCom doesn't propose alien interrogations if they won't unlock any research topic. It's player-friendly, especially for people who don't know the research tree by heart. Putting a commander 'up for research' when there's a hidden base kinda defeats it, especially since a live commander is the most precious and difficult item to obtain.

Offline K1lo

  • Squaddie
  • *
  • Posts: 5
  • Oh carp... an Ethereal
    • View Profile
    • Isomer
Re: Alien bases located by capturing live aliens.
« Reply #4 on: August 16, 2014, 06:59:14 pm »
Maybe even lowly navigators could unlock this intel?

Offline MrFrustrated

  • Colonel
  • ****
  • Posts: 104
    • View Profile
Re: Alien bases located by capturing live aliens.
« Reply #5 on: August 17, 2014, 01:18:54 am »
Quote
I see one problem with this: OpenXCom doesn't propose alien interrogations if they won't unlock any research topic.

Here's my work around, it happens automatically. No actual interroation/research is done. All you need is an Alien containment, a live alien, and all other possible research topics from the subject must be exhausted.

So if you captured an etheral commander, already had the location of Cydonia, but had never caught a live etheral or an alive sectoid leader/commander, you would not get a base location because you don't have the medical entry for Etherals nor the psi research.

If the aliens have an active base, the captured alien is automatically interogaited and killed. This happens automatically until all current bases are discovered.

One possible limit is that aliens can only give info on thier own race. So no Muton will ever tell you about a Floater base.

Like some suggested, you could have other ranks with the info.

Here's one possible chart:

Terrorist 1%*
Soldiers 2%*
Medics 5%*
Engineer 10%
Navigator 30%
Leader 50%
Commander 100%

*All Medical entries must have been discovered
**All ships must be discovered



Offline MrFrustrated

  • Colonel
  • ****
  • Posts: 104
    • View Profile
Re: Alien bases located by capturing live aliens.
« Reply #6 on: August 17, 2014, 01:22:00 am »
One more suggestion:

Aliens give you better info by rank.

Soldier might know there is a base or how many bases there are.

A Leader would tell you the continent its on.