Author Topic: Retaliation mission behavior in OpenXCom  (Read 2488 times)

Offline Arthanor

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Retaliation mission behavior in OpenXCom
« on: August 13, 2014, 07:47:37 pm »
I did not know where to as the question, so I ended up putting it here..

I was wondering how the retaliation missions work in OpenXCom. Do they:

- behave as in the original, where you get a battleship every few days until you play the base defense mission? (and then losing/winning doesn't matter, the mission ends either way).
- end with the first battleship that is sent, which would be more "sensible", instead of the exploitable constant supply of battleships? And more in keeping with the "end after a mission": If XCom successfully defends the base, or successfully crash and recover the UFO, the outcome is the same for the aliens: They lost the battleship, so the outcome should probably also be the same for XCom: No more attacks.
- do something else entirely? Ex.: Keep attacking until the base goes down.

I am hoping it is option #2, since it is more sensible. Also, this way I won't have to scramble all my fighters to catch one battleship every few days in order to not lose my radar base (will probably end up evacuating and destroying the base, as I am not powerful enough to defend it over long enough a period to build living quarters there so I can send a base defense crew).