aliens

Author Topic: [Material for Modders] Tanks And HoverTanks SpriteSheets and Turrets BigSprites  (Read 8768 times)

Offline Aldorn

  • Commander
  • *****
  • Posts: 750
    • View Profile
I provide Tanks and Hovertanks for modders who could have some use of it

"turretType:" are given according to related SpriteSheet

Regular :
- Cannon (in Ruleset* : "turretType: 0")
- Grenade Launcher (in Ruleset : "turretType: 2")
- Heavy Machine Gun (in Ruleset : "turretType: 8")
- Rocket Launcher (in Ruleset* : "turretType: 1")

Advanced :
- Gauss Cannon (in Ruleset : "turretType: 2") [turret is not exactly exactly as in SpriteSheet SpriteSheet adapted even if screen shot not updated => V0.4]
- Mass Accelerator Cannon (in Ruleset : "turretType: 9") [turret is not exactly as in SpriteSheet Turret adapted even if screen shot not updated => V0.4]
- Heat-Ray Cannon (in Ruleset : "turretType: 9")
- Laser Cannon (in Ruleset : "turretType: 2") [=> V0.2]

Hovertanks only :
- Plasma And Fusion Hovertank (in Ruleset : resp. "turretType: 3" and "turretType: 4") [=> V0.3]

Wreks are included** [=> V0.4]

Vanilla Wreks are also included if someone need it

I don't remember the owner of the HMG Turret, and can't find him, do not hesitate to send an MP or announce on thread

Thanks to Falko for his python tools  ;)

* : Regular Cannon and Rocket Launcher Turret sprites are provided but of no use ; anyway, if really want to use it, I mentioned the corresponding "turretType:"
** : Wreks are provided for Plasma And Fusion Tanks, even if not modded
« Last Edit: August 03, 2014, 11:23:44 pm by Aldorn »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11668
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Thanks!

Offline Roxis231

  • Colonel
  • ****
  • Posts: 484
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Thanks - Just what I need for my Elerium Based Laser Mod, Now which colour to use?

Offline XCOMFan419

  • Colonel
  • ****
  • Posts: 183
  • Wait I'm still here I swear
    • View Profile
Now to just figure out how to use this so I can make my Alloy Tanks for Tanks, Drones, Sectopods, Oh My!

*Sighs*

I have no clue how to sprite.

Offline Aldorn

  • Commander
  • *****
  • Posts: 750
    • View Profile
Now to just figure out how to use this so I can make my Alloy Tanks for Tanks, Drones, Sectopods, Oh My!

*Sighs*

I have no clue how to sprite.
I attached my ruleset restricted to HWP

Do not pay attention to values, properties, costs, ... as it is WIP and also absolutely not relevant at this time
« Last Edit: August 04, 2014, 04:22:24 pm by Aldorn »

Offline XCOMFan419

  • Colonel
  • ****
  • Posts: 183
  • Wait I'm still here I swear
    • View Profile
*Sighs*

I've been toying around with this and I need help like a lot of help

I cannot do sprites good. I can do Rulesets and testing, but the extraSprites and extraSound have always confused me.

I'm trying to make Alloy Tanks for my mod, as I had said before. I found this out and I was like "Great! Now I just need to make the ruleset!" And while I tinkered around with that I tried doing the thingy things and cutting and pasting the sprite sheet and I have absolutely no clue what I am doing whatsoever. Aldorn, if I send a ruleset your way will you add a blueish tank that you make the sprites for? I admit defeat.

Offline Aldorn

  • Commander
  • *****
  • Posts: 750
    • View Profile
Attach your ruleset and I will explain, it may be useful for future modders

Offline Roxis231

  • Colonel
  • ****
  • Posts: 484
  • Catching the feral kitten hiding in my rubish bin
    • View Profile
Aldorn - is it possable for you to explain how to set up the wreck sprites - I've set up and am now using Diffrent graphics - but I am still  haveing trouble with the wreck sprite. Is it posable to see a sample code.

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
T(h)anks for this!  8)

Offline Aldorn

  • Commander
  • *****
  • Posts: 750
    • View Profile
Aldorn - is it possable for you to explain how to set up the wreck sprites - I've set up and am now using Diffrent graphics - but I am still  haveing trouble with the wreck sprite. Is it posable to see a sample code.

Have a look here, I already posted an example

Look at MyMod_Armors
Example
# Regular HWP
  - type: HWP_REGULAR_TANK_ARMOR
    spriteSheet: HWPRegular_SpriteSheet
    corpseBattle:
      - HWP_REGULAR_TANK_CORPSE_1
      - HWP_REGULAR_TANK_CORPSE_2
      - HWP_REGULAR_TANK_CORPSE_3
      - HWP_REGULAR_TANK_CORPSE_4

Then look for HWP_REGULAR_TANK_CORPSE_1, ... in other files