I found a way to fix issue that made tanks unable to exit provided new crafts
It only happens in case you do not want to replace Skyranger but one of them, but add one (or more) new crafts
If so, it involves to rename MAP and RMP (as PLANE.MAP and PLANE.RMP are already used for vanilla Skyranger)
Let's say: MYNEWPLANE.MAP and MYNEWPLANE.RMP
In this case, we have to fix also bug coming from vanilla SKYRANGER for this new craft. To do so, just add a ruleset file with following contents
PS: all theses crafts work correctly as long as their MAP and RMP files are named "PLANE" (and declared as well in ruleset files under Skyranger nodes), as in this case, the standard xcom1 MCDPatch will be applied
EDIT: Mensch, there is still an issue, as tank is able to exit craft but cannot get back into it (it succeeds climbing the ramp, but seems to be unable to find the path after that). I made some attempts to patch it but I failed
EDIT2: I have it... Issue is only for smaller versions, and it is due to rear wheels placed under craft entrance. For some reason, it is not possible to find a way above these wheels, so the solution is to move these wheels aside, as for vanilla skyranger (and for provided longer versions)
EDIT3: finally, I updated zip in header message to
V0.3Done :
- move wheels aside for smaller versions SkySpotter and SkyWatcher
- update ruleset in order to use vanilla PLANE terrain files, so that MCDPatch has not to be defined for each version (as already defined for PLANE in standard/xcom1)
- remove TERRAIN files as not necessary anymore (will used PLANE.MCD, PLANE.PCK, PLANE.TAB)