I'm trying to create a new alien species mod and I've run into a problem. I saw an alien ship land on sea in a different mod so I've tried to look at the ruleset reference, specifically Regions. And I see no way of assigning specific missionZones to specific alienMissions.
Can I simply add one set of zones for every mission type I'm creating and hope the game will sort it all out? Say something like this?
regions:
- type: STR_NORTH_AMERICA
missionWeights:
STR_ALIEN_NEWMISSIONTYPE1: 10
STR_ALIEN_NEWMISSIONTYPE2: 5
missionZones:
-
- [200, 220, -65, -60]
- [230, 260, -65, -55]
- [280, 290, -50, -40]
- [230, 250, -50, -40]
- [260, 280, -50, -40]
- [230, 250, -40, -30]
- [250, 272, -40, -28]
- [270, 290, -42, -25]
- [275, 295, -35, -10]
- [240, 280, -30, -10]
-
- [200, 220, -65, -60]
- [230, 260, -65, -55]
- [280, 290, -50, -40]
- [230, 250, -50, -40]
- [260, 280, -50, -40]
- [230, 250, -40, -30]
- [250, 272, -40, -28]
- [270, 290, -42, -25]
- [275, 295, -35, -10]
- [240, 280, -30, -10]
alienMissions:
- type: STR_ALIEN_NEWMISSIONTYPE1
- type: STR_ALIEN_NEWMISSIONTYPE2
Or would a code like this break mission zones for the vanilla missions? And if this works, would it work even if some other mod creates a new mission type but doesn't define its mission zones?
Is there a way to link a set of mission zones in a region to a specific mission type?