I agree. For the research, the choice is mainly between choose to improve armor but stay with same weapons, which maybe make some battle longer and hard. Or to search new weapons, which could make aliens weak targets but let your soldier also. If the game is well made, you can't do all researchs in same time and should choose the kind of difficulty you want to face.
So *what* should a player use that would work in other missions too?
I don't understand what you argue. Do you mean you take in your skyranger only one type of weapon ? 16 soldiers with 16 laser rifle and nothing else ? Force the player to bring a little of everything because
nothing would work in all cases is precisely the purpose.
In my test I have often :
- one HWP (usually rocket or laser, depend of the number of aliens I assume encounter)
- two sniper with sniper rifle, and short range thing in backpack (uzi, shotgun, pistol etc.)
- one with autocannon and various ammo
- one with heavy cannon and various ammo
- all others with differents kind of rifle or heavy LS/PL (soldier strenght decide which one, rocket launcher in back pack of strongest. many rockets on skyranger floor.)
everyone with various grenades (except sometime sniper who anyway never use them, if they have poor strenght).
And I have never need to change weapons, except if someone be too injured or killed. But in function of the mission, maybe it's snipers who kills majority of aliens, maybe it's riflemen. Sometimes it's the autocannon. And in very hard case it's HWP : no xp, but better than dying.
And with all of that, I have never found a mission too hard. Starting conditions make some unease, but it's the game. The only things I change before starting a mission is little things : flare in hands in night, ammo in place of grenades for low strenght soldier, rod stun if I need to capture something...
But I don't need to change the whole equipement each time.