I wondered if you weren't asking me ...
A few questions:
1- wouldn't you have to activate all those rules files, thus making it annoying in the OpenXCom mod page?
1) Sure, but it still in construction, also after have experienced different methods, it seemed to me better to work with separate files
At the end, I will make a unique one
For the moment, it's right I have a lot of rulesets... but I have a dedicated options.cfg so that I have nothing to activate, just copy the options file
For the moment it presents many advantages, as for example having listorders separately (in charge of redefining all listorder including vanilla, and so in any section)
2- don't the 2nd definitions in the items file just overwrite the first? Why not just write everything at once? (ie just define ammo types and clips once)
2) Yes, and no
Right is that :
- if you have a unique file containing twice Items section, the first one will be ignored
- if you have two files containing Items section, the second one will overrule the first one
But in this case, I do not define same attributes
The second one is for extraSprites and Sounds purposes, so that I can focus just on it when dealing with sprite numbers
I also organized items by category, (Craft, CraftWeapons, Armors, Equipement, Regular Weapons, Alien Alloy W, Gauss W, Heat-Ray W, ...) and reserve a threshold to any category, to make maintenance easier
Craft : [100-150] ; CraftWeapons : [150-200] ; ...