I'm glad the armors work!
There will be a major rework of the armors modules in v1.04-v1.05. I have integrated the grav armor mod in the XAE, so 1.04 will now have grav modules and flying personal armor (early snipers rejoice!) and armor repairs for all armors. (And 2 weapons tanks for those using the nightly)
I just came up with a way to add markings to armors as well, using different colors for the shoulders, but that's just in the design phase right now. It will likely be released in 1.05, along with the advanced tanks.
I need to work on my alien mods too.. the Christmas break is not coming quickly enough..
For zombies, unfortunately, the game only supports one kind of soldier right now. Many modders dream of the day when we can have multiple soldiers.
That would open up the possibility to recruit different kind of soldiers (rookie, soldier, vet?), make classes with different stats (snipers cap at higher firing accuracy, scouts at higher TUs, breachers at higher reactions, etc.) or even, if soldiers ever get added as a useable item for manufacturing, cybernetic/gene spliced soldiers. But that's not happening until major work is put in it (sorry for the tease
), since only 1 kind of soldier is hardcoded.