aliens

Author Topic: "grey" fog of war  (Read 30845 times)

Offline Yankes

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Re: "grey" fog of war
« Reply #15 on: September 08, 2011, 03:29:14 am »
i create abomination!

Offline Daiky

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Re: "grey" fog of war
« Reply #16 on: September 08, 2011, 10:48:00 am »
colorful  ;D
Too bad that you don't see any hair or skin in a flying suit.
So once you got flying suits, this way to differentiate your crew doesn't work anymore.


Once the battlefield is rendered in a higher resolution, say 1024x768, then you got the possibility to draw a soldiers' last name above his head, together with his rank (abbreviated).
That is maybe more interesting to see in one blink of an eye who is where.
« Last Edit: September 08, 2011, 11:04:54 am by Daiky »

Offline michal

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Re: "grey" fog of war
« Reply #17 on: September 08, 2011, 11:14:37 am »
What about using that technique for creating new aliens? Green sectoids for example ;)

Offline Daiky

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Re: "grey" fog of war
« Reply #18 on: September 08, 2011, 03:05:26 pm »
Or have the commander of a race in a slightly different color, so you see the difference and know which one you need to capture.

Volutar

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Re: "grey" fog of war
« Reply #19 on: September 08, 2011, 03:22:10 pm »
I really see only good use of these colors in classic xcom/alien race tree.
Different skin coloring of humans is silly.
Color coding of alien rank will be kind of a cheat...

Only human color coding of rank could be useful, BUT, these colors will be too far from original (how'd you like green  personal armor?), so also will be silly :)

Offline Yankes

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Re: "grey" fog of war
« Reply #20 on: September 08, 2011, 04:51:10 pm »
What about using that technique for creating new aliens? Green sectoids for example ;)
without problems :)

right now only problem with this `tech` is that when soldier is killed (dying animation is not modified too) he create item that represent his corpse, and corpse don have that colors.


Too bad that you don't see any hair or skin in a flying suit.
So once you got flying suits, this way to differentiate your crew doesn't work anymore.
maybe add new color for flying suit e.g.  pink? :D

I really see only good use of these colors in classic xcom/alien race tree.
Different skin coloring of humans is silly.
Color coding of alien rank will be kind of a cheat...

Only human color coding of rank could be useful, BUT, these colors will be too far from original (how'd you like green  personal armor?), so also will be silly :)
how different colors of skin is silly? Xcom hire only white people? :>
whit this we can add:
new kind of aliens, or simply not every alien look that same (they can have blond people too :>)
new ethnic group to soldier and civilian, new hair color etc.
camouflage :> (your soldier are green in forest, black in night, white on arctic)

Volutar

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Re: "grey" fog of war
« Reply #21 on: September 08, 2011, 05:02:41 pm »
Yankes, xcom already have different races for soliers. No need of green or red or blue humans.
Coloring of aliens will make game not xcomish at all.
Same with camouflage. What for? To get players into pixel-hunting for own soldiers or what?

Offline Yankes

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Re: "grey" fog of war
« Reply #22 on: September 08, 2011, 05:27:01 pm »
this colors are only proof of concept ;P i didnt made correct color for every `SoldierLook`.
and i dont want made pink aliens or something, simple add some variation: dark gray, normal, light gray Sectoid, blue zombis from solder with personal armor, different colors for Ethereal robes  etc.

Volutar

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Re: "grey" fog of war
« Reply #23 on: September 08, 2011, 05:40:45 pm »
I agree with clother color variations, with no dependance of rank or race or something, without impact on classic gameplay.
And I can expect such variations for alien skin colors with purpose of kind of "subrace", but only for some extended xcom. Though extended xcom should have totally another graphics, opengl, 3d and so on :).

Offline Daiky

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Re: "grey" fog of war
« Reply #24 on: September 08, 2011, 06:48:05 pm »
There is no harm in experimenting of course.
But the thread kinda got bit off-topic: the suggestion was to have grey tiles to show your current view area, so the tiles you don't see are grey, and you are aware there could be aliens hiding out of your sight.

Offline Yankes

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Re: "grey" fog of war
« Reply #25 on: September 14, 2011, 03:24:11 am »
now better version :)

[ps]
i have small problem with corpse item. its dont have any connection to owner of this body. if i could find it, it will be possible to colors corpse too.
« Last Edit: September 14, 2011, 03:59:26 am by Yankes »

Offline luke83

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Re: "grey" fog of war
« Reply #26 on: September 14, 2011, 09:47:15 am »
I like it, Can it change the suit colours also?

Offline Yankes

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Re: "grey" fog of war
« Reply #27 on: September 14, 2011, 02:27:25 pm »
if you want change whole suit, yes. if you want color only part, no.
it simply replace one color group by another from palette:
https://www.ufopaedia.org/images/2/2b/5_BattleScapePal.Png

Offline SupSuper

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Re: "grey" fog of war
« Reply #28 on: September 14, 2011, 03:52:48 pm »
now better version :)

[ps]
i have small problem with corpse item. its dont have any connection to owner of this body. if i could find it, it will be possible to colors corpse too.
Looks neat. :)
Corpses are just items so there is no connection to the original soldier, you'd probably need to modify the item structure for that. Although they might need a connection in case of stunned soldiers, dunno if/how Daiky has implemented that.

Offline Yankes

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Re: "grey" fog of war
« Reply #29 on: September 14, 2011, 05:09:45 pm »
Looks neat. :)
Corpses are just items so there is no connection to the original soldier, you'd probably need to modify the item structure for that. Although they might need a connection in case of stunned soldiers, dunno if/how Daiky has implemented that.
or create new class `CorpseItem` that extends normal item class. his will allow me to even color corpses in inventory screen.