aliens
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 25, 2024, 03:33:34 pm
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
OpenXcom
»
Open Feedback
»
Chryssalid 'aggroSound'?
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Chryssalid 'aggroSound'? (Read 3819 times)
Arcalane
Captain
Posts: 74
Chryssalid 'aggroSound'?
«
on:
July 22, 2014, 10:44:08 pm »
I noticed whilst working on
this little overhaul
that Chryssalids have a unique 'aggroSound' entry. Anyone have any idea what it's for?
Logged
Daedalus
Sergeant
Posts: 27
Re: Chryssalid 'aggroSound'?
«
Reply #1 on:
July 23, 2014, 12:45:15 am »
It's a sound played when Chryssalid spots his next victim. Currently OpenXCom seems to be using only one sound for Chryssalid aggro and death.
Logged
Arcalane
Captain
Posts: 74
Re: Chryssalid 'aggroSound'?
«
Reply #2 on:
July 23, 2014, 05:50:54 am »
After a quick test, it seems that the sound is limited to the Chryssalid. Even if added to other aliens, they don't play any extra sounds on sighting a target.
Logged
Warboy1982
Administrator
Commander
Posts: 2333
Developer
Re: Chryssalid 'aggroSound'?
«
Reply #3 on:
July 23, 2014, 06:41:39 am »
it's a melee thing.
Logged
Arcalane
Captain
Posts: 74
Re: Chryssalid 'aggroSound'?
«
Reply #4 on:
July 23, 2014, 09:40:45 pm »
Ah. Shame. Although depending on how it works I imagine it could get irritating pretty quickly.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
OpenXcom
»
Open Feedback
»
Chryssalid 'aggroSound'?