aliens

Author Topic: Chryssalid 'aggroSound'?  (Read 3217 times)

Offline Arcalane

  • Captain
  • ***
  • Posts: 74
    • View Profile
Chryssalid 'aggroSound'?
« on: July 22, 2014, 10:44:08 pm »
I noticed whilst working on this little overhaul that Chryssalids have a unique 'aggroSound' entry. Anyone have any idea what it's for?

Offline Daedalus

  • Sergeant
  • **
  • Posts: 27
    • View Profile
Re: Chryssalid 'aggroSound'?
« Reply #1 on: July 23, 2014, 12:45:15 am »
It's a sound played when Chryssalid spots his next victim. Currently OpenXCom seems to be using only one sound for Chryssalid aggro and death.

Offline Arcalane

  • Captain
  • ***
  • Posts: 74
    • View Profile
Re: Chryssalid 'aggroSound'?
« Reply #2 on: July 23, 2014, 05:50:54 am »
After a quick test, it seems that the sound is limited to the Chryssalid. Even if added to other aliens, they don't play any extra sounds on sighting a target.

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: Chryssalid 'aggroSound'?
« Reply #3 on: July 23, 2014, 06:41:39 am »
it's a melee thing.

Offline Arcalane

  • Captain
  • ***
  • Posts: 74
    • View Profile
Re: Chryssalid 'aggroSound'?
« Reply #4 on: July 23, 2014, 09:40:45 pm »
Ah. Shame. Although depending on how it works I imagine it could get irritating pretty quickly.