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Chryssalid 'aggroSound'?
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Topic: Chryssalid 'aggroSound'? (Read 3815 times)
Arcalane
Captain
Posts: 74
Chryssalid 'aggroSound'?
«
on:
July 22, 2014, 10:44:08 pm »
I noticed whilst working on
this little overhaul
that Chryssalids have a unique 'aggroSound' entry. Anyone have any idea what it's for?
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Daedalus
Sergeant
Posts: 27
Re: Chryssalid 'aggroSound'?
«
Reply #1 on:
July 23, 2014, 12:45:15 am »
It's a sound played when Chryssalid spots his next victim. Currently OpenXCom seems to be using only one sound for Chryssalid aggro and death.
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Arcalane
Captain
Posts: 74
Re: Chryssalid 'aggroSound'?
«
Reply #2 on:
July 23, 2014, 05:50:54 am »
After a quick test, it seems that the sound is limited to the Chryssalid. Even if added to other aliens, they don't play any extra sounds on sighting a target.
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Warboy1982
Administrator
Commander
Posts: 2333
Developer
Re: Chryssalid 'aggroSound'?
«
Reply #3 on:
July 23, 2014, 06:41:39 am »
it's a melee thing.
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Arcalane
Captain
Posts: 74
Re: Chryssalid 'aggroSound'?
«
Reply #4 on:
July 23, 2014, 09:40:45 pm »
Ah. Shame. Although depending on how it works I imagine it could get irritating pretty quickly.
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Chryssalid 'aggroSound'?