some time ago the mapeditor tiled was suggested to create/edit maps
since then the two thread "died"
https://openxcom.org/forum/index.php?topic=2178.msg21706#msg21706https://openxcom.org/forum/index.php?topic=2184.msg21744#msg21744but today i got it in my head that this can not be that difficult
so i surfed through the wiki, annoyed Supsuper and scripted and played some more
and here the result
install
https://www.mapeditor.org/download the zip here
you have all vanilla tilesets (tsx) included
and 3 maps (battleship, avenger and a map from terrormission)
if you open the map you see
each level has 4 layers (ground,objects,norteast/west-walls)
the map has a set of tilesets assigned - the order of these tilesets should be the same as in "mapDataSets" lists in the ruleset
so one can test and play with this stuff now but not convert into anything usefull
what is not part of this tool:
adding new "map elements" - i use existing MCD files to generate tilesets the tool is not and likely will never be able to change/add MCD files it uses only already existing "mapelements"
i can now read vanilla maps but have not written a tool to write back since i miss some information and this tool was started today
TODO:
- understanding RMP (according to my rudimentary understanding: it will be a extra layer with a "RMP"-tileset where each tile has some property values)
- making a LOFT preview - take a look at the example file C:\Program Files (x86)\Tiled\examples\perspective_walls.tmx .. it is possible to make something like that based on a existing map/lofttemplates
- export in MAP/RMT file