Author Topic: Civilians in transport should count as saved  (Read 17101 times)

Offline animal310

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Civilians in transport should count as saved
« on: July 21, 2014, 01:52:23 am »
I had a terror mission with Snakemen at night that was going very wrong. I had a civilian near to the Skyranger and as I evacuated my team I stunned the civilian and took him on-board the ship. He wasn't counted as saved!  :'( This is poor! He should count as saved !  :D

Offline Recruit69

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Re: Civilians in transport should count as saved
« Reply #1 on: July 21, 2014, 02:46:54 am »
The cilivan could have died from shock?

Offline BlackLibrary

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Re: Civilians in transport should count as saved
« Reply #2 on: July 21, 2014, 07:21:08 am »
That is an interesting idea.  Never thunk it!   Even the idea of doing an action on a civilian makes him follow the soldier in his moves, instead of random obliviousness.  They did that right in XCOM Apoc.  Civilians actually ran from aliens or being shot at.  :)

Offline Aldorn

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Re: Civilians in transport should count as saved
« Reply #3 on: July 21, 2014, 12:58:11 pm »
I had a terror mission with Snakemen at night that was going very wrong. I had a civilian near to the Skyranger and as I evacuated my team I stunned the civilian and took him on-board the ship. He wasn't counted as saved!  :'( This is poor! He should count as saved !  :D
Nice initiative :)

Offline moriarty

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Re: Civilians in transport should count as saved
« Reply #4 on: July 21, 2014, 01:14:46 pm »
that's actually a very sensible suggestion, counting civilians inside the skyranger as "saved". would allow for very interesting tactical options: on chryssalid missions, land the transport, secure a small area with high-reaction troops, use psionics to "guide" civilians to the safe zone (as many as possible), take off again...

that being said, it would be really nice if we had some degree of control over civilians. maybe it would be possible to use a civilian-only quasi-mindcontrol mechanic by equipping a soldier with a bullhorn/megaphone?

Offline Hobbes

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Re: Civilians in transport should count as saved
« Reply #5 on: July 21, 2014, 03:05:44 pm »
Wait... you're supposed to save civilians?????

To me that's a novel concept  ;D

Online Solarius Scorch

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Re: Civilians in transport should count as saved
« Reply #6 on: July 21, 2014, 07:22:33 pm »
+1. If only for logic/coherency.

And if there's a Muton on board, should he immediately count as captured? :)

Offline Falko

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Re: Civilians in transport should count as saved
« Reply #7 on: July 21, 2014, 07:28:45 pm »
can you revive civilians in the transporter (with medikit)?

Offline BlackLibrary

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Re: Civilians in transport should count as saved
« Reply #8 on: July 22, 2014, 10:10:48 am »
+1. If only for logic/coherency.

And if there's a Muton on board, should he immediately count as captured? :)

An unrestrained, awake muton?  Sounds like the Skyranger was lost over the Indian Ocean...

Online Solarius Scorch

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Re: Civilians in transport should count as saved
« Reply #9 on: July 22, 2014, 10:44:50 am »
An unrestrained, awake muton?  Sounds like the Skyranger was lost over the Indian Ocean...


Offline moriarty

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Re: Civilians in transport should count as saved
« Reply #10 on: July 22, 2014, 10:45:58 am »
"Snakemen on a plane"

Offline Muukalainen

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Re: Civilians in transport should count as saved
« Reply #11 on: July 23, 2014, 02:38:12 am »
I think bureaucracy and security orders would not allow this to happen. If there was some random civilian allowed in the Skyranger it would risk the whole X-com project. So your agents eliminated the civilian.

Offline Recruit69

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Re: Civilians in transport should count as saved
« Reply #12 on: July 23, 2014, 02:51:56 am »
What's the point of attending a terror site, with prime function to save cilivians (and of course avoid large negative score), when one innocent bystander who has faith in Xcom to save them...cannot be saved in your own protective vehicle?

Offline animal310

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Re: Civilians in transport should count as saved
« Reply #13 on: July 23, 2014, 02:57:11 am »
I think bureaucracy and security orders would not allow this to happen. If there was some random civilian allowed in the Skyranger it would risk the whole X-com project. So your agents eliminated the civilian.

No my team wouldn't do that. There were terrible monsters all around killing, zombiefing people, aliens bursting out of bodies, explosions, a team of commandos on the back foot trying to evacuate and a confused civilian running around. One of the team pulls out the stun rod, zapps the civilian, lifts him over the shoulder, up the ramp and take off.

It was more like something out of a movie. Lol

Offline Muukalainen

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Re: Civilians in transport should count as saved
« Reply #14 on: July 23, 2014, 03:54:43 am »
What's the point of attending a terror site, with prime function to save cilivians (and of course avoid large negative score), when one innocent bystander who has faith in Xcom to save them...cannot be saved in your own protective vehicle?

The point is to stop the alien terror. You don't go there to pick up people and being basically their taxi service.