@Solarius
You know what, my post came out a lot harsher than I had meant, I'm sorry for that. It just seems that the community can get extremely defensive about the purity of the game, and it was riding my nerves a little, since mods by definition have to mess with that purity a little.
Oh, absolutely no offense taken. My response was pretty harsh too, though frankly deliberately so, since recent weeks have seen a surge of really impractical feature requests which are either bad in themselves or unrealistic in terms of implementation. This seems to lead to the devs getting somewhat indifferent to new features, because so much people want so much stuff that often has little in common with the game itself. And that would be bad for modders.
I also wrote about
XCom: Apocalypse and
UFO: Aftershock because the OP author seemed to not have played them, and they both would probably fulfil his desire for such a game.
Having said all that, I would probably play the hell out of this RTwP version of X-Com, if it was done correctly; after all,
Aftershock is my second favourite game ever! As I said, it's not a bad idea, it's just a huge project, practically a new game with same graphics. Off the top of my head, it would demand:
- Completely new AI.
- Completely new mechanics for most things (from how weapons are fired to how units move around etc.)
- Completely new interface, containing at least controls for time, but preferably other options like squad management and movement planning.
- Larger maps, because the game would be much faster. (This one is easy)
So if it ever happens, it will be a whole new product that would not only demand so much new code, but also a good game designer, because this new stuff needs to be invented professionally. If there is one person who would be willing to give it a try, they have my blessing and possible help.
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