aliens

Author Topic: [ARMOR] Personal Armor Variants  (Read 13306 times)

Offline Harald_Gray

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[ARMOR] Personal Armor Variants
« on: July 13, 2014, 03:32:23 am »
OK, I went ahead with the idea I've mentioned in the Scout Armor topic, namely a heavier variant of Personal Armor. And the whole thing sort of expanded. So I'm going to test four new types of armor, all in one mod:

Personal Armor Variants - OpenXcom MOD

The goal of this mod is to offer greater variability in early to mid game armors by introducing several modifications of personal armor. Why? Because I like more options and because I've always liked Personal Armor's looks more than the Power Suit. Heck, I've even stormed Cydonia using Personal Armors...

About the individual variants:

Heavy Personal Armor - slightly better armor, -12 TUs, weight 9; somewhat better armor but lower mobility and not very good for weaker soldiers.

Powered Personal Armor - a sort of precursor to Power Suit, front armor 75, strength bonus lower than its weight, -4 TUs; requires UFO Power Source so you'll be getting the Power Suit at about the same time, meaning this is a much weaker alternative that doesn't use Elerium.

Heavy Powered Armor - weaker than a Power Suit and slower to boot but doesn't require Elerium, which is good when you're worried about sustainability and plan to keep building these long after you've defeated the aliens and all the Elerium is gone.

Ablative Personal Armor - this variant is more resistant to laser and plasma, taking about half the damage from a plasma rifle compared to vanilla Personal Armor, but is more vulnerable to explosives, AP and some other things. More interesting in mods where the enemy uses other things besides plasma.


#=================================================================#
INSTALLATION
1.
unzip inside:
OpenXcom\data\

2.
Activate the mod from the "Options" menu, inside the game.

The mod should be compatible with most other mods out there so far.


#=================================================================#
CHANGELOG


0.5
- first version, to test the mod and hear people's opinions.



CREDITS:

Robin, for his Armored Vest helmets, which I've barely changed.

https://www.openxcom.com/mod/personal-armor-variants
« Last Edit: July 13, 2014, 01:48:58 pm by Harald_Gray »

Offline smexyvami

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Re: [ARMOR] Personal Armor Variants
« Reply #1 on: August 21, 2014, 08:22:10 pm »
hello i like this armor mod and im using it along side the "FMP". i am trying to add the repairing of broken armors to this mod and i would like it if any one to make shure i have implomented this properly?

Edit: i got it to show up in the build list but there all messed up what do :(

"code" Red is my additions
Quote
items:
manufacture:
  - name: STR_HEAVY_PERSONAL_ARMOR
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_HEAVY_PERSONAL_ARMOR
    space: 12
    time: 1000
    cost: 30000
    requiredItems:
      STR_ALIEN_ALLOYS: 6
    listOrder: 2713
  - name: STR_REPAIR_HEAVY_PERSONAL_ARMOR
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_HEAVY_PERSONAL_ARMOR
    space: 12
    time: 500
    cost: 15000
    requiredItems:
      CORPSE_HEAVY_PERSONAL_ARMOR: 1
      STR_ALIEN_ALLOYS: 2
    producedItems:
      STR_HEAVY_PERSONAL_ARMOR: 1
    listOrder: 2714

  - name: STR_POWERED_PERSONAL_ARMOR
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_POWERED_PERSONAL_ARMOR
    space: 15
    time: 1000
    cost: 35000
    requiredItems:
      STR_ALIEN_ALLOYS: 10
    listOrder: 2715
  - name: STR_REPAIR_POWERED_PERSONAL_ARMOR
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_POWERED_PERSONAL_ARMOR
    space: 15
    time: 500
    cost: 18000
    requiredItems:
      CORPSE_POWERED_PERSONAL_ARMOR: 1
      STR_ALIEN_ALLOYS: 2
    listOrder: 2716

  - name: STR_HEAVY_POWERED_ARMOR
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_HEAVY_POWERED_ARMOR
    space: 15
    time: 1100
    cost: 40000
    requiredItems:
      STR_ALIEN_ALLOYS: 12
    listOrder: 2717
  - name: STR_REPAIR_HEAVY_POWERED_ARMOR
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_HEAVY_POWERED_ARMOR
    space: 15
    time: 600
    cost: 20000
    requiredItems:
      CORPSE_HEAVY_POWERED_ARMOR: 1
      STR_ALIEN_ALLOYS: 2
    listOrder: 2718

  - name: STR_ABLATIVE_PERSONAL_ARMOR
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_ABLATIVE_PERSONAL_ARMOR
    space: 10
    time: 1000
    cost: 25000
    requiredItems:
      STR_ALIEN_ALLOYS: 4
    listOrder: 2719
  - name: STR_REPAIR_ABLATIVE_PERSONAL_ARMOR
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_ABLATIVE_PERSONAL_ARMOR
    space: 10
    time: 500
    cost: 13500
    requiredItems:
      CORPSE_ABLATIVE_PERSONAL_ARMOR: 1
      STR_ALIEN_ALLOYS: 1
    listOrder: 2720

« Last Edit: August 21, 2014, 08:25:52 pm by smexyvami »

Offline Dioxine

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Re: [ARMOR] Personal Armor Variants
« Reply #2 on: August 21, 2014, 08:42:58 pm »
The manufacturing part seems fine, but you also need to make sure the dead soldiers get recovered properly (in case it wasn't obvious) :)

Offline smexyvami

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Re: [ARMOR] Personal Armor Variants
« Reply #3 on: August 21, 2014, 10:38:50 pm »
update: ok i worked thoue most of the bugs but i keep getting this one and i cant work it out. the rul is attacked since i hit a brick wall

the item in crafting wont display properly and i dont know if the recovery works


i need it to look like this


the menu is fixed


Offline clownagent

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Re: [ARMOR] Personal Armor Variants
« Reply #4 on: August 21, 2014, 11:13:19 pm »
You have to give the corpse_string a name in the extraStrings section like this:

Code: [Select]

extraStrings:
  - type: en-US
    strings:
      STR_CORPSE_SUIT: Damaged Power Suit


For recovery you just have to add in the items section "recover: true":

Code: [Select]
items:
  - type: STR_CORPSE_SUIT
    name: STR_CORPSE
    size: 1
    weight: 26
    bigSprite: 128
    floorSprite: 129
    invWidth: 2
    invHeight: 3
    armor: 60
    recover: true      # this
    costSell: 30000
    listOrder: 10801

Offline smexyvami

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Re: [ARMOR] Personal Armor Variants
« Reply #5 on: August 21, 2014, 11:25:56 pm »
thank you "clownagent" i have got this working with the help of "solar_scorch"

so now i will attach this vertion with armor repairing hope all enjoys

Credit:
all credit is do to orginal authers

Offline czarek7711

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Re: [ARMOR] Personal Armor Variants
« Reply #6 on: August 25, 2014, 08:31:59 pm »
Hi, first off, great idea, that was the kind of the mod I was looking for.
However, could you make a variant in which Power Suit research would require researched Heavy Powered Armor and Elerium? or at least tell me how to do it, so it would overwrite standard settings. And Flying Suit would work as in vanilla and required PS.
I've always thought that the access to Power Suit is too easy and you can get it way too early to be more specific.
Thanks
« Last Edit: August 25, 2014, 08:35:00 pm by czarek7711 »

Offline Harald_Gray

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Re: [ARMOR] Personal Armor Variants
« Reply #7 on: August 25, 2014, 08:41:50 pm »
Here you are, simply replace the default rulefile with the attached one.

Offline czarek7711

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Re: [ARMOR] Personal Armor Variants
« Reply #8 on: August 25, 2014, 08:47:50 pm »
Perfect, thank you very much.
I'll keep an eye on your mod in case you're not finished with this state ;]

Offline Harald_Gray

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Re: [ARMOR] Personal Armor Variants
« Reply #9 on: August 25, 2014, 09:05:20 pm »
Well, if you've got any suggestions, this is the place to post them  :)

Offline shadics

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Re: [ARMOR] Personal Armor Variants
« Reply #10 on: September 03, 2014, 10:45:13 pm »
here if you want update your mod for spanish
you can use my translate:
  - type: es
    strings:
      STR_HEAVY_PERSONAL_ARMOR_UC: BLINDAJE PESADO
      STR_HEAVY_PERSONAL_ARMOR: Blindaje Pesado
      STR_HEAVY_PERSONAL_ARMOR_UFOPEDIA: El Blindaje Personal era lo mejor que podiamos hacer sin sobrecargar a nuestros soldados demasiado. Este traje sacrifica movilidad y añade mas peso para mejorar la proteccion.
      STR_POWERED_PERSONAL_ARMOR_UC: BLINDAJE MECANICO
      STR_POWERED_PERSONAL_ARMOR: Blindaje Mecanico
      STR_POWERED_PERSONAL_ARMOR_UFOPEDIA: La tecnologia alienigena ha traido a la vida  la idea del Blindaje Mecanico. Este traje esta lejos de ser perfecto y la bateria tiene una duracion de unas dos horas, pero funciona y nuestras misiones no toma mucho tiempo. La investigacion adicional, especialmente una vez que aprendemos mas acerca de la tecnología alienigena, debe ser capaz de mejorarlo.
      STR_HEAVY_POWERED_ARMOR_UC: BLINDAJE MECANICO PESADO
      STR_HEAVY_POWERED_ARMOR: Blindaje Mecanico Pesado
      STR_HEAVY_POWERED_ARMOR_UFOPEDIA: Esta pesada variante del Blinda Pesado, comercia cierta movilidad para la armadura mas fuerte. Tenga en cuenta que mientras que la armadura aumenta la fuerza del usuario, la mejora de las habilidades es mas pequeña, necesario para compensar el peso de esta armadura masiva.
      STR_ABLATIVE_PERSONAL_ARMOR_UC: BLINDAJE ABLATIVO
      STR_ABLATIVE_PERSONAL_ARMOR: Blindaje Ablativo
      STR_ABLATIVE_PERSONAL_ARMOR_UFOPEDIA: Esta armadura utiliza una combinacion de aleaciones alienigenas y capas ablativas para maximizar la proteccion contra el laser, plasma y fuego. La desventaja es, una armadura menos resistente a otras formas de daño, explosivos especialmente alienigenas y muchas de nuestras propias armas.

pd: i really like it! :D
« Last Edit: September 05, 2014, 05:13:24 am by shadics »

Offline smexyvami

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Re: [ARMOR] Personal Armor Variants
« Reply #11 on: September 04, 2014, 12:13:09 am »
@ shadics if you could do a sprite collor swap to match your other pc armor collor i would enjoy it as and alt rul/spite opption for this mod

your presonell armor recollor do it for this mod :3 i would love them to match
« Last Edit: September 08, 2014, 02:03:36 am by smexyvami »

Offline shadics

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Re: [ARMOR] Personal Armor Variants
« Reply #12 on: September 08, 2014, 01:39:13 am »
@ shadics if you could do a sprite collor swap to match your other pc armor collor i would enjoy it as and alt rul/spite opption for this mod

do you mean, recolor the personal armors like the power armor, to match the power armor mod?

Offline smexyvami

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Re: [ARMOR] Personal Armor Variants
« Reply #13 on: September 08, 2014, 02:04:53 am »
do you mean, recolor the personal armors like the power armor, to match the power armor mod?

i want you to recolor this mod to match your Personal Armor recolor

Offline shadics

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Re: [ARMOR] Personal Armor Variants
« Reply #14 on: September 09, 2014, 08:40:21 am »
something like this?
or more  variant?