Author Topic: [ARMOUR] Hazmat Armour 1.3  (Read 22569 times)

Offline Smalter

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Re: [ARMOUR] Hazmat Armour 1.0
« Reply #15 on: July 18, 2017, 09:45:16 am »
Yes, I think there should be a flamethrower mod (or couple) that is easily accessible. At least with these new nice suits :)


Yes! A flamethrower mod would be amazing.
« Last Edit: November 25, 2020, 01:32:30 pm by Smalter »

Offline Nord

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Re: [ARMOUR] Hazmat Armour 1.3
« Reply #16 on: July 19, 2017, 12:02:57 pm »
Calcinite! How can i forget... But does calcinite sprite layer has arms in different positions?

Offline Solarius Scorch

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Re: [ARMOUR] Hazmat Armour 1.3
« Reply #17 on: July 20, 2017, 06:55:55 pm »
Calcinite! How can i forget... But does calcinite sprite layer has arms in different positions?

I can't really remember, but I'm fairly sure I modified the sprite, since it's a very old mod and TFTD routines probably didn't exist back then.

Offline Wolfstarr

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Re: [ARMOUR] Hazmat Armour 1.0
« Reply #18 on: July 21, 2017, 01:45:09 am »
Yes! A flamethrower mod would be amazing.

I thought I had seen one somewhere but one could be implemented with a decent hit animation.

Offline Dew

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Re: [ARMOUR] Hazmat Armour 1.3
« Reply #19 on: January 21, 2018, 04:06:37 am »
Are there any flamethrower mods on the forums? Maybe I didn't dig deep enough, but I didn't find any.

Offline ohartenstein23

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Re: [ARMOUR] Hazmat Armour 1.3
« Reply #20 on: January 21, 2018, 05:15:59 am »
I don't know if there are that many standalone mods that just add a flamethrower, but here's a topic that discusses them.  You can also just copy from mods that use them; I know Final Mod Pack/X-Com Files has one or two, same with Piratez.

Offline Solarius Scorch

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Re: [ARMOUR] Hazmat Armour 1.0
« Reply #21 on: January 21, 2018, 12:50:41 pm »
I thought I had seen one somewhere but one could be implemented with a decent hit animation.

It's a very nice animation, but it's a hit animation, while flamethrowers need explosion animation. I did a quick job of converting your sprite. It's a different resolution, so pixels are bigger, but I think it still gives a nice effect - like on old arcade games.

Offline SIMON BAILIE

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Re: [ARMOUR] Hazmat Armour 1.3
« Reply #22 on: January 21, 2018, 08:08:22 pm »
Here's an older flamethrower mod that I still use sometimes.

Offline Dew

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Re: [ARMOUR] Hazmat Armour 1.3
« Reply #23 on: January 21, 2018, 10:14:34 pm »
I downloaded the flametosser mod linked by SIMON (thanks btw), but now I can't download the hazmat suit mod because the link directs to the mod portal which is currently drunk and non-functional. Could you please add a direct download link maybe?
« Last Edit: January 21, 2018, 10:17:00 pm by Dew »

Offline Solarius Scorch

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Re: [ARMOUR] Hazmat Armour 1.3
« Reply #24 on: January 21, 2018, 10:29:10 pm »
Sure, attached to the first post.

Offline Dew

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Re: [ARMOUR] Hazmat Armour 1.3
« Reply #25 on: January 21, 2018, 10:32:28 pm »
Danke

Offline The Reaver of Darkness

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Re: [ARMOUR] Hazmat Armour 1.3
« Reply #26 on: January 22, 2018, 07:36:19 am »
Would it be possible to make a flamethrower which creates a line of explosions in front of the soldier? I'm thinking similar to the Inferno spell from Diablo 1, another isometric game:


Just pondering possibilities.

Offline Solarius Scorch

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Re: [ARMOUR] Hazmat Armour 1.3
« Reply #27 on: January 22, 2018, 03:58:29 pm »
Would it be possible to make a flamethrower which creates a line of explosions in front of the soldier? I'm thinking similar to the Inferno spell from Diablo 1

Sadly, no... Or we'd do it like this from the very beginning. ;)