Author Topic: [ARMOUR] Hazmat Armour 1.3  (Read 22564 times)

Offline Solarius Scorch

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[ARMOUR] Hazmat Armour 1.3
« on: July 13, 2014, 03:06:46 am »




Download in attachment.

WHAT DOES THIS MOD DO?
This mod adds one new armour for your troops. It's available to buy from day 1.

It uses recoloured Calcinite sprites.

WHY WAS IT MADE?
This armour was made for my flamethrower operatives, who have an annoying tendency of setting themselves on fire. It also adds some resistance to acid.

WHAT IS THIS NEW ARMOUR?

This armour is available in the shop, at $10K a piece. It is highly resistant to fire and smoke, and moderately so to acid. However, it only offers a marginally better protection while severely limiting the soldiers' stamina, accuracy and reactions, so it's impractical to issue it to your soldiers en masse.

Since the vanilla game doesn't put you against fire very often, this armour is not that usable. However, if you use flamers or similar weapons, or go against firey (or mildly acidic) opponents, this would be a good thing to wear.

HOW DO I INSTALL THIS MOD?
- Open the "OpenXcom\data" folder,
- Copy the "Ruleset" and "Resources" folders to the "OpenXcom\data" folder, merging with existing folders with the same name (no files will be overwritten),
- Enable the mod from the Game Options menu.

CHANGELOG:
1.5: Updated to the latest mod structure.
1.4: Improved acid resistance, decreased weight, but also decreased basic armour value.
1.3: Added German version (by Humax).
1.2: Fixed sprites.
1.1: Added French translation (by Ascadix).
1.0: Added the armour.
« Last Edit: January 21, 2018, 10:28:54 pm by Solarius Scorch »

Offline Muukalainen

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Re: [ARMOUR] Hazmat Armour 1.0
« Reply #1 on: July 13, 2014, 03:17:03 am »
Looks good. Going to buy some. But I don't have flamethrowers? Where do they sell them?

Offline Solarius Scorch

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Re: [ARMOUR] Hazmat Armour 1.0
« Reply #2 on: July 13, 2014, 03:21:12 am »
Looks good. Going to buy some. But I don't have flamethrowers? Where do they sell them?

They're in the Final Mod Pack (courtesy of Dioxine). Warboy also made one (but it uses his own branch of code and doesn't work with normal OpenXCom at the moment). Probably there are others too :)

If Dioxine agrees, I might actually make a standalone version of the flamethrower. If people are interested, that is.

Oh, and thanks :)

Offline Muukalainen

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Re: [ARMOUR] Hazmat Armour 1.0
« Reply #3 on: July 13, 2014, 03:28:12 am »
Yes, I think there should be a flamethrower mod (or couple) that is easily accessible. At least with these new nice suits :)

Offline Solarius Scorch

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Re: [ARMOUR] Hazmat Armour 1.0
« Reply #4 on: July 13, 2014, 04:28:42 am »
Yes, I think there should be a flamethrower mod (or couple) that is easily accessible. At least with these new nice suits :)

You ask, you get :)

https://www.openxcom.com/mod/flamethrower

Offline ibanix

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Re: [ARMOUR] Hazmat Armour 1.0
« Reply #5 on: July 14, 2014, 01:39:14 am »
Awesome. Now I can nuke everything in sight with incendiary rounds.

WORLD MUST BURN

Offline Ran

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Re: [ARMOUR] Hazmat Armour 1.0
« Reply #6 on: July 14, 2014, 02:32:10 am »
Good idea!

I like playing with fire as well. ::)

But are the green-blue shoes intended or just a recoloring glitch?
I would also remove the green patches from the leg sprites, looks kind of weird.

Offline Solarius Scorch

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Re: [ARMOUR] Hazmat Armour 1.0
« Reply #7 on: July 14, 2014, 06:57:38 am »
But are the green-blue shoes intended or just a recoloring glitch?
I would also remove the green patches from the leg sprites, looks kind of weird.

I wouldn't say it's a glitch, more like a conscious decision on my part, but not necessarily a good one - I may still change it.

And I like the white/green contrast, though perhaps it's not as good here. I'll work on these sprites more when I have the time; this is my first attempt at anything like this, and I don't even know what's a good result. :)

Offline Solarius Scorch

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Re: [ARMOUR] Hazmat Armour 1.0
« Reply #8 on: August 02, 2014, 09:22:39 pm »
I fixed the sprites, removed the green colour that didn't look so great. Download 1.2 to see.

Offline Ascadix

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Re: [ARMOUR] Hazmat Armour 1.2
« Reply #9 on: August 02, 2014, 10:30:36 pm »
My 2 cts : French extraStrings:

  - type: fr
    strings:
      STR_HAZMAT_ARMOR: Combinaison Hazmat
      STR_HAZMAT_ARMOR_UC: Combinaison Hazmat
      STR_HAZMAT_ARMOR_UFOPEDIA: Cette combinaison ignifugée offre une excellente protection au feu et à une assez bonne résistance aux produits chimiques et autres acides, mais elle réduit notablement la visibilité et la mobilité.



Offline Solarius Scorch

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Re: [ARMOUR] Hazmat Armour 1.2
« Reply #10 on: August 02, 2014, 11:29:52 pm »
My 2 cts : French extraStrings:

  - type: fr
    strings:
      STR_HAZMAT_ARMOR: Combinaison Hazmat
      STR_HAZMAT_ARMOR_UC: Combinaison Hazmat
      STR_HAZMAT_ARMOR_UFOPEDIA: Cette combinaison ignifugée offre une excellente protection au feu et à une assez bonne résistance aux produits chimiques et autres acides, mais elle réduit notablement la visibilité et la mobilité.


OK, it'll be updated with the next version. Thank you!

Offline humax

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Re: [ARMOUR] Hazmat Armour 1.2
« Reply #11 on: August 12, 2014, 06:07:14 pm »
German Translation:

Code: [Select]
- type: de
    Strings
       STR_HAZMAT_ARMOR: Schutzanzug
       STR_HAZMAT_ARMOR_UC: SCHUTZANZUG
       STR_HAZMAT_ARMOR_UFOPEDIA: Diese Schutzausrüstung macht den Träger auf dem Schlachtfeld praktisch immun gegen chemische Kampfmittel, Säure und Feuer. Allerdings wirkt sich dieser Schutz zu Lasten der Beweglichkeit und Ausdauer aus.
 

Offline Solarius Scorch

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Re: [ARMOUR] Hazmat Armour 1.2
« Reply #12 on: August 12, 2014, 08:53:03 pm »
German Translation:

Code: [Select]
- type: de
    Strings
       STR_HAZMAT_ARMOR: Schutzanzug
       STR_HAZMAT_ARMOR_UC: SCHUTZANZUG
       STR_HAZMAT_ARMOR_UFOPEDIA: Diese Schutzausrüstung macht den Träger auf dem Schlachtfeld praktisch immun gegen chemische Kampfmittel, Säure und Feuer. Allerdings wirkt sich dieser Schutz zu Lasten der Beweglichkeit und Ausdauer aus.
 

Thanks for the text, I really appreciate it, but it doesn't show correctly for me, so I can't copy it to the ruleset. I'm not sure why, German texts were fine before.

To cut to the shortest solution, could you please put it in a .txt file, save it in UTF-8 and attach it to another post? I'd be grateful.

Offline Ran

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Re: [ARMOUR] Hazmat Armour 1.2
« Reply #13 on: August 13, 2014, 12:05:47 am »
Our Umlaut letters often cause problems. ;D
I've fixed and  integrated the translation directly into your ruleset, see attachment. It seems to display correctly.

BTW, look at this wikipedia image of a WWI style hazmat suit :o
Spoiler:

Offline Solarius Scorch

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Re: [ARMOUR] Hazmat Armour 1.2
« Reply #14 on: August 13, 2014, 07:41:39 am »
Thanks, Ran - now it's just fine.

Cool pic too... :)