Consistency with the other blocks is nice, but I would like map-makers to make more tactically interesting blocks...
- Asymetric blocks, so that when you approach them from north, south, east or west, you get a different behavior and challenge
- More large (3x3) obstacles, and L-shaped ones
- More play on heights.
edit: See attached my first tests with mapview - unfortunately the base has no stair blocks, so I couldn't do anything about heights.