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Author Topic: Modular Language  (Read 3443 times)

Offline crackerizer

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Modular Language
« on: July 25, 2014, 11:18:08 am »
Hello, I have started developing a language module for OpenXcom. But I'm now facing a problem with the getSurface() method in font.cpp as I tried to divide the font image from a single file to small images for each character. Before going further, I would like to ask core developers here what direction I should take. I'm new to OpenXcom development so any suggestion will help me a lot.

Offline Aldorn

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Re: Modular Language
« Reply #1 on: July 26, 2014, 12:32:39 am »
For information, what is the purpose of this ?

Offline crackerizer

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Re: Modular Language
« Reply #2 on: July 26, 2014, 03:51:00 am »
Aldorn, to make a new supported language easier, avoid interference of languages and to support complex rendering language.

Offline Aldorn

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Re: Modular Language
« Reply #3 on: July 26, 2014, 10:50:45 am »
It's a little short as a description... :P thanks anyway  :)

Offline SupSuper

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Re: Modular Language
« Reply #4 on: July 26, 2014, 10:54:44 pm »
Not sure what you're asking. Palette operations need access to the font surface. You break it, you fix it. :P