Author Topic: [SUGGESTION] Advanced Death Notification and Tank Destruction Notification  (Read 4388 times)

Offline KiethSomataw99

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I was thinking of an option in which you can have advanced death notifications, telling you what killed the soldier. Here are my examples:

Killed By Sectoid Shot: "(Soldier) was slain by a Sectoid!"
Killed By Cyberdisc Shot/Explosion: "(Soldier) got blasted by a Cyberdisc!"
Killed By Floater Shot: "(Soldier) was taken down by a Floater!"
Killed By Reaper Melee: "(Soldier) was fed to a Reaper!"
Killed By Snakeman Shot: "(Soldier) had (his/her) life snuffed out by a Snakeman!"
Killed By Chryssalid Melee: "(Soldier) was zombified by a Chryssalid's claw!
Killed By Zombie Melee: "(Soldier) has (his/her) brains eaten by a Chryssalid's Zombie!
Killed By Muton Shot: "(Soldier) has been mashed by a Muton!"
Killed By Celatid Shot: "(Soldier) drank acid from a Celatid!"
Killed By Silacoid Melee: "(Soldier) got scorched by a Silacoid!"
Killed By Ethereal Shot: "(Soldier) had been eliminated from the battle by an Ethereal!"
Killed By Sectopod Shot: "(Soldier) was slaughtered by a Sectopod!"
Killed By Grenade/High Explosive/Proximity Grenade/Alien Grenade Explosion: "(Soldier) got blown up by a grenade!"
Killed By Friendly Fire or Mind-Controlled Soldier or Mind-Controlled Soldier Killed by a friendly soldier: "(Soldier) died in a friendly fire incident!"
Killed By an Environmental Explosion: "(Soldier) was detonated by a nearby volatile object!"
Killed By Fire: "(Soldier) went out in flames!"
Killed By Rocket: "(Soldier) rode a rocket into oblivion!"
Killed By High Explosive Shot: "(Soldier) was smacked down by an explosive shot!"
Killed By Blaster Bomb: "(Soldier) was blown to hell by a Blaster Bomb!"

Also, there should be a notification for when a tank is destroyed. Depending on the tank, it would say:
"Tank/Cannon has been destroyed."
"Tank/Rocket Launcher was rendered inoperable."
"Tank/Laser Cannon has been wrecked."
"Hovertank/Plasma Cannon was shot down."
"Hovertank/Blaster has been crushed."
« Last Edit: April 19, 2017, 06:51:55 am by KiethSomataw99 »

Offline El Yahpo

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I like this, but it shouldn't say who killed it unless he (or someone else) had line of sight. Otherwise +1, I would like to try this.

Offline Solarius Scorch

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It reminds me how I wrote dozens of death descriptions for ADOM. :) So I'm not against the idea, but I think in X-Com it would be stating the obvious 95% of the time.

I support tank destroyed notifications though, since we have them for humans.

Offline KiethSomataw99

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As for TFTD creatures and weapons:

Killed by Aquatoid Shot/Melee: "(Soldier) was quashed by and Aquatoid!"
Killed by Calcinite Melee: "(Soldier) was cut open by a Calcinite!"
Killed by Hallucinoid Melee: "(Soldier) was shocked by a Hallucinoid!"
Killed by Gillman Shot/Melee: "(Soldier) was gutted by a Gillman!"
Killed by Deep One Shot: "(Soldier) drowned a Deep One's electric spit!"
Killed by Xarquid Shot: "(Soldier) was neutralized by a Xarquid!"
Killed by Lobsterman Shot/Melee: "(Soldier) was lacerated by a Lobsterman!"
Killed by Bio-Drone Shot/Explosion: "(Soldier) was blown to pieces by a Bio-Drone!"
Killed by Tasoth Shot/Melee: "(Soldier) was taken out by a Tasoth!"
Killed by Triscene Shot: "(Soldier) was trashed by a Triscene!"
Killed by Tentaculat Melee: "(Soldier) was torn up by a Tentaculat!"
Killed by Drone Melee: "(Soldier) was dropped by a Tentaculat's drone."
Killed by Torpedo: "(Soldier) rode a torpedo into the void!"
Killed by Disruptor Bomb: "(Soldier) was detonated into X-COM: Enemy Unknown by a Disruptor Pulse Blast!"
« Last Edit: January 09, 2016, 02:25:43 am by KiethSomataw99 »

Offline Solarius Scorch

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I like the roguelike feeling. :D

Could be fun, but it'll never get in the official release, and I doubt Yankes will want it in the Extended build because it's not just unhardcoding stuff but an added feature, with language strings. So someone would have to make a new exe, like the Commendations mod.