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Author Topic: Pyramid Rebirth  (Read 59049 times)

Offline luke83

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Pyramid Rebirth
« on: July 08, 2014, 01:34:12 pm »
So these are the rebirth of some unused Pyramid UFOs that had mapfiles left within the Dos install. Now  BombBloke was the person who brought these to my attention some time ago and also created a basic MCD set for these. Since then, i built a few new features into the MCD set and thanks to Warboy, i now have a test Ruleset to continue my experiments.

 Now i have started trying to workout how to bring these into OXC but have already found one issue the internal corners on these are not displaying correctly ( it is still blacked out even when looking at it) anyone have any ideas as to why?

Also if anyone has some free time and wants to get the seams between the Wall sections to blend a little better i would greatly appreciate it :)

« Last Edit: December 02, 2018, 06:06:05 am by luke83 »

Offline davide

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Re: Pyramid Rebirth
« Reply #1 on: July 09, 2014, 04:38:52 pm »
You could use it to trasform mission
STR_ALIEN_BASE_ASSAULT
in a two stage mission
by adding a prequel terrain such as
STR_MARS_CYDONIA_LANDING
or such as future
STR_TFTD_ALIEN_BASE_LEVEL1
and
STR_TFTD_ALIEN_ARTIFACT_LEVEL1

Mission STR_ALIEN_BASE_ASSAULT is hardcoded but I think that could be possible
change source code  to allow changing it by ruleset
In XCom1ruleset we skip landing pre-stage mission
 by a new attribute skipToNextStage to mantein vanilla behaeviour.

By mod we could define the new stage
Code: [Select]
  - type: STR_ALIEN_BASE_LANDING
    width: 60
    length: 60
    height: 4

 #   terrains:
 #     - POLAR_PYRAMID
 #     - JUNGLE_PYRAMID
skipToNextStage : TRUE
    nextStage: STR_ALIEN_BASE_ASSAULT

  - type: STR_ALIEN_BASE_ASSAULT
    data: ...

Offline Sturm

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Re: Pyramid Rebirth
« Reply #2 on: July 09, 2014, 05:19:37 pm »
I like this idea.

niculinux

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Re: Pyramid Rebirth
« Reply #3 on: July 10, 2014, 03:58:54 pm »

Offline luke83

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Re: Pyramid Rebirth
« Reply #4 on: July 21, 2014, 03:35:37 pm »
Still cant work out why they dont display ingame (when you view them) like they do in Mapview....Internal corners are a bugger...

Offline Aldorn

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Re: Pyramid Rebirth
« Reply #5 on: July 22, 2014, 02:30:42 am »
Now i have started trying to workout how to bring these into OXC but have already found one issue the internal corners on these are not displaying correctly ( it is still blacked out even when looking at it) anyone have any ideas as to why?

Also if anyone has some free time and wants to get the seams between the Wall sections to blend a little better i would greatly appreciate it :)
Did you try to inspect it with a power suit, also from a higher point of view ?
(Or did I misunderstand issue you are talking about ?  :-[)
« Last Edit: July 22, 2014, 02:32:27 am by Aldorn »

Offline luke83

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Re: Pyramid Rebirth
« Reply #6 on: July 22, 2014, 03:15:56 am »
no i didnt, good work, not sure why it has the issue there but it appears to work to a acceptable level, good job ;D


Offline davide

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Re: Pyramid Rebirth
« Reply #7 on: July 31, 2014, 07:33:21 pm »
Do you know the map tileset of these maps ? (Map03 and Map04)



I found it here:
https://www.ufopaedia.org/index.php?title=Talk:MAPS
« Last Edit: July 31, 2014, 07:39:54 pm by davide »

Offline luke83

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Re: Pyramid Rebirth
« Reply #8 on: July 31, 2014, 09:23:35 pm »
i think there Men I Black bases as its clearly a Human building with Alien tech, to my knowledge, no one has built a working MCD set for it other than Bomblokes image shown.

Offline Solarius Scorch

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Re: Pyramid Rebirth
« Reply #9 on: August 01, 2014, 02:23:07 pm »
i think there Men I Black bases as its clearly a Human building with Alien tech, to my knowledge, no one has built a working MCD set for it other than Bomblokes image shown.

The Men in Black base doesn't contain alien lifts.

Anyway, this set looks like exactly what I need right now, so any help is appreciated. :)

Offline luke83

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Re: Pyramid Rebirth
« Reply #10 on: August 01, 2014, 02:30:14 pm »
The Men in Black base doesn't contain alien lifts.

Anyway, this set looks like exactly what I need right now, so any help is appreciated. :)

I mean, since MIB were intended for original game and since these maps appear to have Lifts, i just assume they are linked.
It wouldnt be hard to build a MCD set to get these usable again, hell , BombBloke most likely still has his files floating around... I will ask.

Offline Solarius Scorch

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Re: Pyramid Rebirth
« Reply #11 on: August 01, 2014, 02:35:45 pm »
I mean, since MIB were intended for original game and since these maps appear to have Lifts, i just assume they are linked.

Aaaah, the original MiB! I thought you meant Robin's work.

It wouldnt be hard to build a MCD set to get these usable again, hell , BombBloke most likely still has his files floating around... I will ask.

That would be much appreciated, good sir!
« Last Edit: August 02, 2014, 01:09:02 am by Solarius Scorch »

Offline Hobbes

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Re: Pyramid Rebirth
« Reply #12 on: August 01, 2014, 11:10:02 pm »
i think there Men I Black bases as its clearly a Human building with Alien tech, to my knowledge, no one has built a working MCD set for it other than Bomblokes image shown.

Another possibility for those maps (and also the Pyramid maps) is that they were designed for Cydonia. The "lakes" could as well be Martian craters.

Offline davide

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Re: Pyramid Rebirth
« Reply #13 on: August 02, 2014, 12:19:38 am »
I will tried with permutation of Polar,Urban,Funiture tileset without result.

We could consider it as concept for new terrain

Tomorrow I will begin my long  summer holidays

I prepared a new notebook to bring with me.
I hope that I will cut some free time to complete some of my XCom projects
« Last Edit: August 02, 2014, 12:23:12 am by davide »

Offline Sturm

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Re: Pyramid Rebirth
« Reply #14 on: August 02, 2014, 04:02:02 am »
I mean, since MIB were intended for original game and since these maps appear to have Lifts, i just assume they are linked.
It wouldnt be hard to build a MCD set to get these usable again, hell , BombBloke most likely still has his files floating around... I will ask.
Original MiBs were X-Com agents - they were to be used as spies in Civilization (I never played it, just read it in an interview) and give information. I suspect the original didn't have graphs of UFO activity and instead had information from MiBs.

The agents which are mentioned discovering alien bases are probably some remain of the MiB concept.