Author Topic: Pyramid Rebirth  (Read 47482 times)

Offline Bomb Bloke

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Re: Pyramid Rebirth
« Reply #15 on: August 13, 2014, 09:47:35 am »
Do you know the map tileset of these maps ? (Map03 and Map04)

Sorry to keep you waiting - luke did message me some time ago, but I've been on holiday in Japan.

This should be what you're after. It's very much a mock-up for display purposes, but if you're familiar with map editing (specifically with altering tile properties - these tiles pretty much have none!), I don't think you'll have much trouble doing whatever it is you want to do with it. I suppose the easiest first step would be using something like my MCDAdd tool to rebuild the set properly out of tiles from pre-made terrains (some more info on that here).

In case you're interested, I built it by writing a program that inspected the map files, and built MCD/PCK files according to the types of tiles the maps referenced (floor/wall/etc). Each tile was paired with a "template" image which was basically a flat colour in a generic shape representing whatever each tile was supposed to be. For eg, if the map file treated MCD index 1 as a floor tile, then MCD index 1 got a floor tile image of a random colour. It was then just a matter of replacing the images in the generated PCK with more suitable images from other terrain sets.

Note, however, that the images I selected were my best guesses based on the patterns of the tiles within the map. I've no idea if the maps are really supposed to be covered in snow, for example, and those trees really could've been anything. The walls and staircases are the only aspects where I'd bet money that the graphics are accurate (the pattern of tiles involving the torn wallpaper is the only suitable match).
« Last Edit: August 13, 2014, 10:01:27 am by Bomb Bloke »

Offline luke83

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Re: Pyramid Rebirth
« Reply #16 on: October 19, 2018, 12:22:32 pm »
Starting to remember why i didnt do this size ship years ago, its going to be a HUGE issue just to get it to look right.

Its essentially a flying base
« Last Edit: October 19, 2018, 12:24:26 pm by luke83 »

Offline davide

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Re: Pyramid Rebirth
« Reply #17 on: October 20, 2018, 02:06:17 am »
Hello Luke, welcome back

Your maps were used here:
https://openxcom.org/forum/index.php/topic,6404.msg102315.html#msg102315

Offline luke83

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Re: Pyramid Rebirth
« Reply #18 on: October 20, 2018, 02:51:43 am »
Hello Luke, welcome back

Your maps were used here:
https://openxcom.org/forum/index.php/topic,6404.msg102315.html#msg102315

wow looks pretty cool, i will need to give that one a go :)

Offline efrenespartano

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Re: Pyramid Rebirth
« Reply #19 on: October 20, 2018, 04:53:50 am »
wow looks pretty cool, i will need to give that one a go :)

Your maps are a very important part of two of my projects: UNEXCOM and The Great War of the Worlds (made also by alinare). By the moment, they are still in development stage. I'm going to use the pyramids as secret bases in the Moon in UNEXCOM. I have a working version, not yet implemented in the full mod. I can upload it if you want. :)

And in The Great War of the Worlds the pyramids are used as Martian Fortresses, a important part of the gameplay.

I hope you can make available the huge flying base soon. I think it will be super useful in my projects.

And thanks again to make them. :)


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Offline luke83

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Re: Pyramid Rebirth
« Reply #20 on: October 20, 2018, 12:30:21 pm »
This UFO graphic set is really hard to work with, still i have the outside done for one new size now. Can dress it up more if i keep goign higher ( or remove the bottom level) not sure yet...

Update - started playing with some others also
« Last Edit: October 20, 2018, 02:36:01 pm by luke83 »

Offline davide

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Re: Pyramid Rebirth
« Reply #21 on: October 21, 2018, 02:03:02 am »
Can dress it up more if i keep goign higher ( or remove the bottom level) not sure yet...

maybe you could nest the pyramid on the penultimate floor

Offline luke83

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Re: Pyramid Rebirth
« Reply #22 on: October 23, 2018, 02:12:22 am »
just some other shapes i am playing with.
« Last Edit: October 23, 2018, 06:38:04 am by luke83 »

Offline efrenespartano

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Re: Pyramid Rebirth
« Reply #23 on: October 23, 2018, 08:32:12 am »
Wonderful! I can't wait to try them!


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Online R1dO

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Re: Pyramid Rebirth
« Reply #24 on: October 23, 2018, 10:51:36 am »
They look interesting indeed.

Although the 1st reaction of my captain was -- No Way in H*** i'm sending my rookies into those pyramids of doom.

Offline davide

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Re: Pyramid Rebirth
« Reply #25 on: October 23, 2018, 10:52:24 pm »
Luke could you add some new floor tiles for the roof ?

Offline luke83

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Re: Pyramid Rebirth
« Reply #26 on: October 24, 2018, 07:41:40 am »
Luke could you add some new floor tiles for the roof ?
do you have a design in mind?

Offline davide

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Re: Pyramid Rebirth
« Reply #27 on: October 24, 2018, 08:40:05 am »
one or more tiles with different directions that recall the weaving of the sideward tiles...
perhaps with a gradient color

Offline luke83

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Re: Pyramid Rebirth
« Reply #28 on: October 26, 2018, 12:52:13 pm »
last one i think, will workout a ruleset to test outsides and then start the insides

Offline Dioxine

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Re: Pyramid Rebirth
« Reply #29 on: October 26, 2018, 06:05:24 pm »
The gradient kinda ruins it, but I have no idea how to fix it easily...
Otherwise great job!