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Blood stains
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Topic: Blood stains (Read 6143 times)
Yankes
Global Moderator
Commander
Posts: 3350
Blood stains
«
on:
August 12, 2011, 07:24:32 pm »
i think that would be fun if solders/aliens leave blood stains on ground when they are wound or when they are hit (of coarse different colors stains :> )
you could track wounded ones by looking on trace they left behind.
only problem with that is stains should be updated only when you unit see them.
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AlienRape
Sergeant
Posts: 28
Re: Blood stains
«
Reply #1 on:
August 13, 2011, 04:55:23 am »
So what colour will alien blood be then?
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Volutar
Guest
Re: Blood stains
«
Reply #2 on:
August 13, 2011, 09:08:19 am »
There are blood colors showed on autopsy images. Some of them have green blood, some purple... But i doubt it possible in sprited oxcom version, because it will require huge engine rework and lot of "blood" tiles.
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Yankes
Global Moderator
Commander
Posts: 3350
Re: Blood stains
«
Reply #3 on:
August 13, 2011, 02:48:58 pm »
not if we treat blood like items, then we would need only couple new sprites for every blood type (and maybe size).
alternative create new layer over floor (and under walls, items and objects) that will be used to draw blood (and oil form tanks
)
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hellblade
Captain
Posts: 87
Re: Blood stains
«
Reply #4 on:
August 17, 2011, 03:17:13 pm »
Three thumbs up for blood stains after corpses are moved away or for critical wounds.
What would be even better, is blood trails for aliens and humans alike. Though this would mean adding critical wounds to aliens. Trails would add a nice addition to gameplay.
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