are you talking about options or mods?
there are GUI/sound/technical options and options that change gameplay
unfortunately in OXC its all a bit mixed up
e.g. there are not gameplay relevant options mixed with gameplay relevant ones
like:
play intro
autosave
mousewheel speed/increase
infoscreens
invert drag scrolling
inventory stats
enhanced soldier sprites
smoth bullet camera
confirm fire mode
supress panic message for aliens
disable autoequip
skip next turn
save pre primed grenades
...
[some only slightly game play releavant options]
realistic globe lighting
field promotions
building queue
...
if you
get rid move these options somewhere else there is not that much left in regard to options
and if you talk about mods getting rid of existing possibilities for modder is just stupid
if there are 300 mods out there +30 (binary) options you have 2187250724783011924372502227117621365353169430893212436425770606409952999199375923223513177023053824 options to play a game
are you now scared more?
anyone should see that creating random numbers that way is not helpful
i can agree that the option/medscreen needs an overhaul .. not sure whats the best way to do it especially with the limited screen space have
there are perhaps 10 game play relevant options
alien weapon self-destruct
psi strength improvement (never tried it)
override LOF
instant grenades
ufo extender accuracy
sneaky AI (i plan to test it some day)
TFTD manufacture rules
psi strength evaluation
storage limits for recovered items
so there is options for
GUI/Information (inventory stats)
convenience (confirm fire mode, build queue, autoend battle)
slightly gameplay relevant (globe lighting, alien bleeding, force craft launch)
gameplay relevant (TFTD damage, instant grenades, override LOF)
game play-changer (extender accuracy, sneaky ai, ...)
at least a better ordering of the options according to relevance is doable.. so now we have to agree what option goes where that should be easy ... HAHA