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Author Topic: [SUGGESTION-UNCUT][#063] Craft - Fuel info  (Read 8820 times)

Offline Unknown Hero

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[SUGGESTION-UNCUT][#063] Craft - Fuel info
« on: July 04, 2014, 12:44:45 am »
When Advanced option "Force craft launch" is set to "YES".

Add info about fuel.

Launch Interception window:



Craft send to a Way Point:
Currently, if the player clicks directly the "OK" button, he don't have info about fuel and damage.



As usual, the images are for explanation only.

Offline Falko

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #1 on: July 04, 2014, 01:02:48 am »
not more number
do it like this:

Offline Unknown Hero

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #2 on: July 04, 2014, 02:54:44 am »
I don't completely understand what you try to explain in the case with the option set to "YES", you mean with yellow colored text.

It's not really a problem when the option "Force craft launch" is set to "NO".
The player only need this info when the option is set to "YES", otherwise it's not possible to launch the craft.

So he don't launch the craft if he considers that there is not enough fuel for the task (but he need the % of fuel for that).

Offline Hythlodaeus

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #3 on: July 04, 2014, 03:30:40 am »
I can tell you this one won't be happening because of translations. Before you think about adding new text fields always consider the current text box size and that some languages have longer words. If it's already somewhat cramped in English, you can bet it won't fit with certain more exotic languages.

Offline Unknown Hero

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #4 on: July 04, 2014, 03:42:50 am »
I think there is enough space on the second screen.
Also abbreviations may be used in some cases, or add an additional line.

As I said, images are for explanation only, don't focus on how it's displayed.

The goal is to display the info, no matter how.

Offline Falko

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #5 on: July 04, 2014, 03:46:29 am »
my idea is easy to explain not sure about implementation:

for each (100/wordlength)% filled with fuel one letter of refueling (or whatever translation) is made yellow
in english we have 9 letters so in this example 6of9 are yellow => ~66% filled
ok if your language word has only 3 letter for fuel your control is diminished

Offline Unknown Hero

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #6 on: July 04, 2014, 04:49:03 am »
Get it! Letters are used as gauge.  :D
May be a bit farfetched.  ???

Don't know if this is the good English expression.

En français dans le texte : " Peut-être un peu tiré par les cheveux. "

Pas de francophone ici ?
No one speaking French language here?

Hoping that a new player understand just by looking at the screen is not won.

Certainly not very understandable in the language of Shakespeare.

En français dans le texte : " Espérer qu'un nouveau joueur comprenne simplement en regardant l'écran, c'est pas gagné ! "

Ou dit dans un style légèrement plus poétique (quoique) :

" Pourrais-je caresser l'espérance, qu'un nouveau joueur comprenne le principe de fonctionnement simplement en regardant l'écran. "  ::) 8)

What ever.

Not a fan of your proposal for display.  :P

Offline Hythlodaeus

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #7 on: July 04, 2014, 12:21:12 pm »
I think there is enough space on the second screen.
Also abbreviations may be used in some cases, or add an additional line.

As I said, images are for explanation only, don't focus on how it's displayed.

The goal is to display the info, no matter how.

The fuel percentage is already shown on Equip Craft menu, and whenever you select a ship in flight, so there's no need to repeat information. That particular window is already too cramped.

Offline yrizoud

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #8 on: July 04, 2014, 08:03:28 pm »
Maybe make the ship's spot blink between two colors when it's "close to" needing to head back.

Offline Unknown Hero

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #9 on: July 05, 2014, 02:49:09 am »
The goal is to avoid to the player the need to go to another screen when the player use the Intercept button, and when the window appears when a craft has reached a waypoint.

Offline Hythlodaeus

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #10 on: July 05, 2014, 12:08:06 pm »
The goal is to avoid to the player the need to go to another screen when the player use the Intercept button, and when the window appears when a craft has reached a waypoint.
Yet there's a difference between providing information and spamming it everywhere. Having this info on both screens you proposed is utterly useless, because A, you can check it in base with the detail that actually matters (the amount of days/hours it will take to refuel/repair/rearm), and B you can check it when the craft is in flight.

Offline Unknown Hero

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #11 on: July 05, 2014, 04:48:14 pm »
Quote
Yet there's a difference between providing information and spamming it everywhere. Having this info on both screens you proposed is utterly useless, because A, you can check it in base with the detail that actually matters (the amount of days/hours it will take to refuel/repair/rearm), and B you can check it when the craft is in flight.

It's exactly what I say.

Poor UI convenience.

Why force the player to go to another screen, he need this info now.

Note: For your information, it's Repair > Rearm > Refuel in OpenXcom.
« Last Edit: July 05, 2014, 05:19:17 pm by Unknown Hero »

Offline Solarius Scorch

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #12 on: July 05, 2014, 05:16:44 pm »
I'm definitely with Hythlodaeus here. Sorry, but I don't think I've ever needed this particular info. And I definitely don't want to be bombarded with it.

Offline Falko

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #13 on: July 05, 2014, 05:22:37 pm »
unknown hero
do you have any experience in gui design making?
my experience there is quite limited but i used guis from horrible to awesome
the guis that are minimalistic while showing the important! stuff are in most cases better then these with all information and options shown

Offline Solarius Scorch

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Re: [SUGGESTION-UNCUT][#063] Craft - Fuel info
« Reply #14 on: July 05, 2014, 05:50:47 pm »
unknown hero
do you have any experience in gui design making?
my experience there is quite limited but i used guis from horrible to awesome
the guis that are minimalistic while showing the important! stuff are in most cases better then these with all information and options shown

Yeah, this exactly.

I'm not saying X-com's battlescape GUI is perfect - I've always been frustrated with being unable to see a soldier's rank when assigning armours - but it's mostly just good enough. I very rarely find myself lacking any information that would be relevant to what I am doing. (The battlescape GUI could use some work though.)