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Author Topic: Refuel > Rearm > Repair  (Read 3717 times)

Offline Doomsdayman

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Refuel > Rearm > Repair
« on: July 02, 2014, 09:42:45 pm »
How can I make this mod.

Offline Istrebitel

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Re: Refuel > Rearm > Repair
« Reply #1 on: July 03, 2014, 12:26:31 am »
I guess you can't, you'll have to change the code for that.

Offline SupSuper

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Re: Refuel > Rearm > Repair
« Reply #2 on: July 05, 2014, 02:23:27 am »
But it already works like that.

Offline yrizoud

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Re: Refuel > Rearm > Repair
« Reply #3 on: July 05, 2014, 02:47:11 am »
Unless I'm mistaken, it's repair first, then refuel, then rearm.

Offline SupSuper

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Re: Refuel > Rearm > Repair
« Reply #4 on: July 05, 2014, 04:06:05 am »
I checked, it's Repair > Rearm > Refuel in OpenXcom.
I'm not sure why you'd wanna flip it around though, since a craft that needs Repairing will likely need Rearming and Refuelling too.

Offline Zargul

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Re: Refuel > Rearm > Repair
« Reply #5 on: July 05, 2014, 10:33:55 am »
I think he's referring to Xenonauts, where Refueling comes first, so you are capable of shooting more Ufo's down.

Since here Repairing comes first (which can take several days) an Interceptor might get fully useless because of the lack of fuel and the need of getting repaired.

Offline Falko

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Re: Refuel > Rearm > Repair
« Reply #6 on: July 05, 2014, 12:53:51 pm »
and if you have a always start option enabled and there are multiple ufos you would want your heavily damaged craft to take on the small scout that flies nearby but if it isnt refuelled/armed that is not as easily possible

Offline Doomsdayman

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Re: Refuel > Rearm > Repair
« Reply #7 on: July 05, 2014, 02:43:30 pm »
My main problem is with the Avenger. I manly use it fore shooting down battleships + transport.

But when it's in repair it won't refuel witch means when the Avenger runs out of fuel I can't transport my troops even when there is almost no damage it still can take up to 6 days.