Author Topic: [SUGGESTION-UNCUT][#046] UI enhancement - Infos, Buttons - Soldier Stats Screen  (Read 2383 times)

Offline Unknown Hero

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46) Add buttons for convenience in this screen.

46 a) Add a "Craft" ("CR." in image) button to assign the soldier to a craft (or to remove him from the craft).
Left click on the "CR." button open the "Select Craft for Soldier" screen (second image), exiting the "Select Craft for Soldier" screen come back to the "Soldier Stats" screen (where the button were left clicked).

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46 b) Add a "Psi" button to access to the "Psionic Training" screen to allow to change the soldier assignment to Psionic Training.
Left click on the "Psi" button open the "Psionic Training" screen, exiting the "Psionic Training" screen come back to the "Soldier Stats" screen (where the button were left clicked).

Info about soldier current psionic stats are displayed at bottom screen (Unknown, Unknown), and later replaced when known (Psionic Strength - 22, Psionic Skill 26/+26 - 26).

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46 c) Add an "Inventory" button to access the soldier "Inventory" screen.

With the same principle as in this thread: https://openxcom.org/forum/index.php?topic=2505.0 [SUGGESTION-UNCUT][#045] Wounds infos - Inventory button - Options, point 45 a).

"And therefore, allow the ability to equip soldiers at base for base defense mission.
The soldiers in base can only be equipped with items at base, and the soldiers in crafts can only be equipped with items in respective troop transport.
The inventory template is memorized for soldiers at base.
I think there is no need to have (but very nice to have) 2 memorized inventory templates for each soldier (different equipments for different tactics), one for base and one for craft; so this can be implemented for better player convenience if not to much work."



"Select Craft for Soldier" screen:

Name, Rank and current Craft assigment are displayed.
Unaivailable crafts are displayed in red text (no more free slot (AVENG-1 Av-Ca - Crew: 14)).



As usual, the images are for explanation only.

Offline Solarius Scorch

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While I like some of your ideas a lot, recently I've been having an impression that you want buttons for everything, in every screen. I can't see what purpose it would serve, or what the gain for us would be. It's not like I need to click 10 times every 30 seconds to keep the Psi Lab occupied or rearm the crafts.

Honestly, I think this is just cluttering the UI for no reason whatsoever.