Author Topic: [SOUND] High Quality Sounds  (Read 45396 times)

Offline pjlasl

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Re: [SOUND] High Quality Sounds
« Reply #30 on: June 30, 2015, 12:16:37 am »
The game crashes, when using this mod without final mod pack. Is there a way to use it, without final mod pack? Or do I have a different problem? Just tested it with latest nightly...

I found this out the hard way  >:(...there are TWO versions available on the HQ Sounds page.

DO NOT USE THE 'DOWNLOAD' button as it is tied to the FMP.

Scroll down to the bottom of the page and there you will find the version that does not require FMP. It is:  HQSounds 1.0.zip

« Last Edit: June 30, 2015, 12:19:23 am by pjlasl »

Offline pjlasl

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Re: [SOUND] High Quality Sounds
« Reply #31 on: June 30, 2015, 12:20:42 am »
Are you going to update the sound pack version that does not require FMP? It was last updated 6/17 and the FMP version was updated 6/19...

I do not play FMP at this time but would like the latest pack  ;D

Offline new_civilian

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Re: [SOUND] High Quality Sounds
« Reply #32 on: July 01, 2015, 11:06:28 am »
The Gauss Sniper sound is great, saw/heard it in a Meridian Let's-Play video!  :)

Offline Daedalus

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Re: [SOUND] High Quality Sounds
« Reply #33 on: July 02, 2015, 12:32:43 pm »
Are you going to update the sound pack version that does not require FMP? It was last updated 6/17 and the FMP version was updated 6/19...

I do not play FMP at this time but would like the latest pack  ;D

The 6/17 is the latest version for "clean" OpenXCom. Although, due to that problem with the download you mentioned earlier, I think I will upload another pack - containing both versions, OpenXCom 1.0 and FMP, so that there will be less confusion.

Offline 7Saturn

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Re: [SOUND] High Quality Sounds
« Reply #34 on: July 02, 2015, 01:34:24 pm »
Is there a way to have different plasma sounds? I kind of liked the former, more smooth one. It's less loud/agressive. I could imagine that for plasma pistols and maybe rifles. For heavy plasma/sniper plasma/plasma hwp, the more aggressive sound seems to be appropriate.

Offline pjlasl

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Re: [SOUND] High Quality Sounds
« Reply #35 on: July 04, 2015, 06:53:00 am »
Is there a way to have different plasma sounds? I kind of liked the former, more smooth one. It's less loud/agressive. I could imagine that for plasma pistols and maybe rifles. For heavy plasma/sniper plasma/plasma hwp, the more aggressive sound seems to be appropriate.

That would be great

niculinux

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Re: [SOUND] High Quality Sounds
« Reply #36 on: September 06, 2015, 06:25:04 pm »
I found this out the hard way  >:(...there are TWO versions available on the HQ Sounds page.

DO NOT USE THE 'DOWNLOAD' button as it is tied to the FMP.

Scroll down to the bottom of the page and there you will find the version that does not require FMP. It is:  HQSounds 1.0.zip

Should update the first post than, since there are different versions!  :P

Offline Karbon

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Re: [SOUND] High Quality Sounds
« Reply #37 on: January 30, 2018, 12:10:39 pm »
Need new link for download.

Offline The Martian

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Re: [SOUND] High Quality Sounds
« Reply #38 on: January 30, 2018, 10:50:02 pm »
Need new link for download.
I've got the Final Mod Pack version of the High Quality Sounds mod, I'll attach a .zip of it to this post.

I may have the standard version backed up somewhere as well, I'll dig around and see if I can find it.



EDIT:

Found it, I'll attach the archive for the High Quality Sounds mod that works with standard X-Com as well.
« Last Edit: January 30, 2018, 10:54:00 pm by The Martian »

Offline Karbon

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Re: [SOUND] High Quality Sounds
« Reply #39 on: January 31, 2018, 03:51:33 pm »
My gratitude.

Offline nathandetr0it

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Re: [SOUND] High Quality Sounds
« Reply #40 on: June 04, 2019, 06:21:03 am »
And mine!

Offline hellrazor

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Re: [SOUND] High Quality Sounds
« Reply #41 on: November 13, 2020, 02:38:32 am »

Offline Wiper

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Re: [SOUND] High Quality Sounds
« Reply #42 on: August 15, 2022, 08:40:29 pm »
Hi! Please fix HQSounds Final Mod Pack for latest version FMP and OXCE.
« Last Edit: August 23, 2022, 02:36:57 am by Wiper »

Offline StarMan

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Re: [SOUND] High Quality Sounds
« Reply #43 on: September 20, 2022, 08:22:18 pm »
This mod crashes on load with oxce, final mod and final mod extended. I get an error string for a terrorist i believe.

Offline Wiper

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Re: [SOUND] High Quality Sounds
« Reply #44 on: September 25, 2022, 01:33:18 pm »
StarMan
Comment this line in HQSounds_FinalModPack.rul
# - type: STR_TUNLUN_TERRORIST
    #deathSound: 68
    #deathSound: 10