Author Topic: New UFOs  (Read 27409 times)

Offline tnarg

  • Sergeant
  • **
  • Posts: 38
    • View Profile
Re: New UFOs
« Reply #15 on: July 15, 2014, 04:06:34 pm »
I'm back and working on my UFOs. ( down with earth  :P )

Not 100% happy with 1/2 of the middle layer it ment to be storage for terrar units but it just feels empty.  going to move on to the next one and come back to this if I think of something better.

Offline animal310

  • Captain
  • ***
  • Posts: 54
    • View Profile
Re: New UFOs
« Reply #16 on: July 15, 2014, 07:11:35 pm »
I like it. It makes sense from Terror unit storage and deployment point of view!

Offline Aldorn

  • Commander
  • *****
  • Posts: 750
    • View Profile
Re: New UFOs
« Reply #17 on: July 15, 2014, 07:15:55 pm »
Excellent, dude !!  :D

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: New UFOs
« Reply #18 on: July 15, 2014, 08:08:40 pm »
A solid design, it should mesh well with Luke's Extra UFO's.

Offline luke83

  • Commander
  • *****
  • Posts: 1559
    • View Profile
    • openxcommods
Re: New UFOs
« Reply #19 on: July 16, 2014, 01:17:43 pm »
A solid design, it should mesh well with Luke's Extra UFO's.
Yes i like it, keep them coming :P

Offline tnarg

  • Sergeant
  • **
  • Posts: 38
    • View Profile
Re: New UFOs
« Reply #20 on: July 16, 2014, 05:21:23 pm »
OK then, here is a very early vertion of a large craft.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: New UFOs
« Reply #21 on: July 17, 2014, 04:29:53 am »
Hmmm... Definitely a Cruiser, or at least a Frigate! :)

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: New UFOs
« Reply #22 on: July 17, 2014, 05:49:19 am »
Hmmm... Definitely a Cruiser, or at least a Frigate! :)

Muton Bird of Prey :P

Offline moriarty

  • Commander
  • *****
  • Posts: 1421
    • View Profile
    • Luke's OX mod site
Re: New UFOs
« Reply #23 on: July 17, 2014, 10:14:48 am »
Looks like a Yehat Terminator to me.

Offline tnarg

  • Sergeant
  • **
  • Posts: 38
    • View Profile
Re: New UFOs
« Reply #24 on: July 17, 2014, 11:13:40 am »
Looks like a Yehat Terminator to me.

That just silly .... a Yehat Terminator has a short range attack this craft is going to have a long range attack that can take out a single twin plasma armed intercpter have 50% of the time. :P
« Last Edit: July 17, 2014, 11:50:27 am by tnarg »

Offline tnarg

  • Sergeant
  • **
  • Posts: 38
    • View Profile
Re: New UFOs
« Reply #25 on: July 18, 2014, 03:54:16 pm »
Gone for a more open plan on this one.

Has quite a few Power Sources but as its not going to be scripted to land I thanks that's a good thing.  I want to make weapon tiles to got on the bottom layer but till I do I'll use the red things as place holder.

Ps I've stared using luke83 TileSets I hope you don't mine.

Offline moriarty

  • Commander
  • *****
  • Posts: 1421
    • View Profile
    • Luke's OX mod site
Re: New UFOs
« Reply #26 on: July 18, 2014, 06:16:38 pm »
Lots of power sources also means high chance of explosions, as it's calculated per power source. But yeah, that can be a good thing, too ;)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: New UFOs
« Reply #27 on: July 18, 2014, 06:23:58 pm »
I hope you're planning the interceptor screens too. :)

Offline tnarg

  • Sergeant
  • **
  • Posts: 38
    • View Profile
Re: New UFOs
« Reply #28 on: July 18, 2014, 07:00:40 pm »
75% chance of going boom.  And if they are in range they will take out others (which is why you never see see any PS on a crashed trerror ship as there are 4 and they all in range so they will be distroyed 255 out or 256 missions).  I have not tested but I think these should all be out of range of each other.

and Yes I am planing on doing the interceptor screens.... Im planning on doing a lot of things.....

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 523
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: New UFOs
« Reply #29 on: July 18, 2014, 11:50:57 pm »
Amazing new UFOs tnarg!! I hope I can add all these UFO maps into my game without incompatibilities. I already have Luke's and Solarius's UFOs. Hopefully nothing bad happens.