Author Topic: What about zeroing in on aliens?  (Read 3607 times)

Offline evoron

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What about zeroing in on aliens?
« on: June 28, 2014, 07:03:32 am »
I'm sorry, i'm not native english speaker.
Any zeroing in on target?
I mean process of improving accuracy with each shot without moving.
If operative didn't move and shooting some gunshots in a row, each next shot must have improved accuracy percentage.
1st shot - base accuracy.
2nd shot - base accuracy + 10%.
3rd shot - base accuracy  + 20%.
And so on.


Offline Warboy1982

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Re: What about zeroing in on aliens?
« Reply #1 on: June 28, 2014, 04:40:56 pm »
might make a good compliment to ufoextender accuracy to negate some of the effects

Offline Chiko

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Re: What about zeroing in on aliens?
« Reply #2 on: June 28, 2014, 04:50:02 pm »
I like this suggestion. Also, reloading a weapon should also reset the zeroing.

might make a good compliment to ufoextender accuracy to negate some of the effects
Is it a way for that feature to display a min of 1% and a max of 99%? I've seen soldiers with 0% chance hit a target anyway and others miss with 114% chance to hit or more. :P

Offline SenniTrebor

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Re: What about zeroing in on aliens?
« Reply #3 on: June 28, 2014, 08:05:40 pm »
This idea makes so much sense.

Offline Aldorn

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Re: What about zeroing in on aliens?
« Reply #4 on: June 29, 2014, 01:06:40 am »
I like this suggestion. Also, reloading a weapon should also reset the zeroing.
Right !

Offline Falko

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Re: What about zeroing in on aliens?
« Reply #5 on: June 29, 2014, 01:24:11 am »
I like this suggestion. Also, reloading a weapon should also reset the zeroing.
and moving and changing sight direction and using the other weapon and moving stuff in inventory and ..
better?:
for any action/round start
  if action == lastaction and action == shooting and target == lasttarget then
    _shootacc+=1
  else
    _shootacc=0
  end if
  lastaction=action
  if action == shooting then
    lasttarget == target
  end if