This doesn't explain why they get a heart attack after running 100 m, or why they can't hit the broad side of the barn. ![Tongue :P](https://openxcom.org/forum/Smileys/default/tongue.gif)
Lol, i'm probably mean but i actually kinda enjoy it when the weak ones just die
![Cheesy :D](https://openxcom.org/forum/Smileys/default/cheesy.gif)
i mean the biggest problem is always starting the game. crap equipment crap soldiers ect, its just two hard sometimes. Last game i played while testing my recording software (hoping to do a series or two, plus mod shocases etc) i had ZERO ufos for four missions, not one. but i did have four terror missions starting with snakemen and getting worse. so that was a bitch and a half. I have known people to ignore the lasers, which i dont i like them as a base defense gun at the very least.
They don't get heart attack. Right before they get one, their TU's are exhausted. ![Wink ;)](https://openxcom.org/forum/Smileys/default/wink.gif)
Aaaanyway. All explanations work for me. I'm like Mulder. Believe in almost anything. ![Smiley :)](https://openxcom.org/forum/Smileys/default/smiley.gif)
I belive most things about the xcom universe, it's very well done for inserting your own ideas into it. Personally, I like the idea that it would unite the world together into a unified defese force. Cos then we would have every countries armed services at disposal. I seems wierd that its seperate bases and stuff but thats just me.
![Cheesy :D](https://openxcom.org/forum/Smileys/default/cheesy.gif)
i'm picky as all hell LOL
I even have squads, usually two 4 man squads with one seargent in each when i get them but thats just me. wish i could implement some of the cover system the new one has into this but i dont see that happening at all.