aliens

Author Topic: Improve the Fusion ball lancher.  (Read 3163 times)

Offline Doomsdayman

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Improve the Fusion ball lancher.
« on: June 27, 2014, 01:54:31 pm »
Right now it's useless.

- It's slow, the time it takes to hit a target is the same time it takes the plasma beam to hit the target at least 5x.
- Only 2x damage of a Plasma Beam.
- Can only carry 2 ammo per launcher.
- It's more expensiver then the Plasma beam (4x Elerium per ball, 15 Elerium per beam).

If the damage capacity would be increased to 1600 it would actually be usefull.

Offline Hythlodaeus

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Re: Improve the Fusion ball lancher.
« Reply #1 on: June 27, 2014, 02:54:21 pm »
Mod it yourself.

Offline Solarius Scorch

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Re: Improve the Fusion ball lancher.
« Reply #2 on: June 27, 2014, 03:19:49 pm »
Increasing 230 to 1600 seems a bit excessive, why not 9999? :)

However, if you want to make a mod, it should look like something like this (untested):

Code: [Select]
craftWeapons:
  - type: STR_FUSION_BALL_UC
    sprite: 3
    sound: 7
    damage: 9999
    range: 65
    accuracy: 100
    reloadCautious: 32
    reloadStandard: 24
    reloadAggressive: 16
    ammoMax: 2
    launcher: STR_FUSION_BALL_LAUNCHER
    clip: STR_FUSION_BALL
    projectileType: 3
    projectileSpeed: 8

Ta-dam.

Offline Doomsdayman

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Re: Improve the Fusion ball lancher.
« Reply #3 on: June 27, 2014, 04:12:16 pm »
I'm a modding noob so what file do i need to open . :-[

Offline Solarius Scorch

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Re: Improve the Fusion ball lancher.
« Reply #4 on: June 27, 2014, 04:16:44 pm »
I'm a modding noob so what file do i need to open . :-[

Nothing, just copy the content of the code (be careful to not miss any spaces!), paste it into a txt file, save, close, rename the file to something like FusionBallMod, change the extension from .txt to .rul, put it in the ruleset folder and activate.